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Chris's Hangar

   (12 reviews)
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2 Screenshots

About This File

A level created late last night (Dec 28th) out of boredom in the vein of E1M1, but enough difference that it's not an exact clone.


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Unknown date

  
good map..plz make more

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Unknown date

  
The beginning is pretty good, but after a while it seems you ran out of steam and went pretty simple. The map lacks fun, though... nothing very exciting about it. 2/5

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Unknown date

  
Plays like... well, E1M1. Not much to say about this one, other than it does what it aims to do. Not bad.

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Unknown date

  
A good E1M1, feel like fresh new of starting level...well, not too bad, a little fun but it's still OK. 3/5 -playerlin

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Unknown date

  
A tad longer than E1M1, good speedmap but the theme wanders too much, feels more like E2M1 towards the end ***

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Unknown date

  
A vast improvement on previous efforts, but still a very poor attempt.

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Unknown date

  
I didn't expect much from this, but it actually turned out to be a decent E1-style level. The author's not a seasoned mapper yet, and it shows, but nevertheless, this was enjoyable. 3/5, ZZ

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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