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Clear Spectres & Proper Blood

   (4 reviews)
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About This File

Quick and dirty modification for the spectres so they show up almost invisible (92% transparent) and two seperate files pertaining to the Baron and Caco based monsters so they bleed the same blood color that comes out of them when they die. One is for the normal ZDoom ports, one is for Skulltag as the port has one new Baron and two Caco variations.

The files as they are:

ClrSpec.wad - The spectre modification PropBlod.wad - For ZDoom ports PropBdST.wad - For Skulltag only

Tested with ZDoom 2.5.0 and Skulltag 0.98d and haven't noticed anything out of the ordinary.


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Unknown date

  
Really, who hasn't done this already? At least you got the colors right, something t667 has continously failed to do. -1 star for unnecessarily nigh-invisible spectre when all zdoom-based ports allow for either the classic fuzzy spectre rendering or the transparent rendering therefore making this unneeded.

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Unknown date

  
To be honest, ZDoom spectres are too solid. Sometimes you can't even separate them from ordinary demons. But 92% is a little too much.

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Unknown date

  
You mean GZDoom Spectres? Fuzz effect will be in GL mode soon AFAIK.

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  • File Reviews

    • By CBM · Posted
      I tried it years ago and was impressed   but we really need an updated UDMF version of this   we need more startrek in doom
    • By Walter confetti · Posted
      C'mon, is not that bad! There's so much doomcute here that i'll think that i start to have diabetes from all the sweetness lol. Even if big part of the movies are all "Oh My Goddess!" with wrong titles as well for the, the textures a cute cartoony design, even if pretty flat sometimes. The techno midi is awful. Overall cute map.   A fun trivia: iirc in the movie "7 doors of death" aka "The Beyond", near the end the main characters tries to escape from zombies (or they are possessed ghouls? I don't remember) and every time they using 3 shoots in total for all the time, using a revolver. Also that guys have a black and red mimetic like dress, like a certain monster in a certain game....
    • By Walter confetti · Posted
      Not sure to talk about this map on the Wadarcheology thread since i'm pretty sure it's pretty well known around there, even with only one wrote review by Doomkid? However, this is a pretty good map sets in the famous Enterprise starship from Star Trek: The Next Generation, new graphics, sounds and cute sprites of crew inmates, the work done is pretty admirable, too bad that there's no exit (at least i didn't find it)! However, a pretty cool partial conversion!
    • By Walter confetti · Posted
      Not bad, the premise of choosing your own combo of guns is pretty cool and visually the map is nice. T recall that his map was more harder in my youth, but it's not really challenging with only 70 monsters in the map on HMP. Also the map can be finished fast if you find the secret exit.
    • By DuckReconMajor · Posted
      We live in a world where you can play Speed of Doom pretty much whenever you want. And for that I am thankful 🙏
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