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Clear Spectres & Proper Blood

   (4 reviews)
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About This File

Quick and dirty modification for the spectres so they show up almost invisible (92% transparent) and two seperate files pertaining to the Baron and Caco based monsters so they bleed the same blood color that comes out of them when they die. One is for the normal ZDoom ports, one is for Skulltag as the port has one new Baron and two Caco variations.

The files as they are:

ClrSpec.wad - The spectre modification PropBlod.wad - For ZDoom ports PropBdST.wad - For Skulltag only

Tested with ZDoom 2.5.0 and Skulltag 0.98d and haven't noticed anything out of the ordinary.


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Guest

Unknown date

  
Really, who hasn't done this already? At least you got the colors right, something t667 has continously failed to do. -1 star for unnecessarily nigh-invisible spectre when all zdoom-based ports allow for either the classic fuzzy spectre rendering or the transparent rendering therefore making this unneeded.

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Unknown date

  
To be honest, ZDoom spectres are too solid. Sometimes you can't even separate them from ordinary demons. But 92% is a little too much.

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Unknown date

  
You mean GZDoom Spectres? Fuzz effect will be in GL mode soon AFAIK.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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