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Arch-Vile Jump

   (28 reviews)
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About This File

You ever used the vertical boost of an Arch-Vile-Attack? It doesn't matter if you are a speedrunner or a from time to time player. With some time getting into this, this will make fun for each kind of player. The aim of this wad is to complete the maps by especially using Arch-Vile-Jumps, which describes the vertical boost of an Arch-Vile-Attack, and Rocket-Jumps without getting killed. In map32 you also have to kill monsters because they will distract you from jumping through the map.


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Voros

  
You really need to use your timing and physics to get through this megawad! Not for petty gaming, you need to be serious if you want to have some fun. Out of all the other wads out there, this is the first one to have such a different style instead of that "shoot demons, find keys, exit level". This is "jump over obstacles, get keys, exit level". Don't try to use the jump button!

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termrork

  
For map 32 there is a patch: http://doomedsda.us/ lmps/1480/avj.zip

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Guest

  
This is not a game . This sleight of hand. meaningless, boring. unnecessary . 0/5

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Guest

Unknown date

  
A review will be on newstuff shortly written by me. Im sorry to dissapoint you, but i was disappointed of this wad. You shall see why in the review.

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Guest

Unknown date

  
Nice enough concept but could be executed better.

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Guest

Unknown date

  
This are Puzzle Doom II: Hell On Brain XD,no, are a joke AJAJA, a too coolest MOD i really apreciate your imagination

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Guest

Unknown date

  
Was pretty fun when I played the betas. My only gripe is that some of the jumps are rather difficult (or sometimes seemingly impossible). Still, a great wad to play if you're looking for something different. -EarthQuake ****

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Guest

Unknown date

  
Best idea for a megawad since CyberDreams. 5/5

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Guest

Unknown date

  
concept wad sucks because they are quickly redundant and boring, this one does not escape the rule 0/5

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Guest

Unknown date

  
I liked the sound of the idea... didn't really enjoy playing it though. Playing on ZDoom should allegedly make this easier, so I'm guessing it just really isn't for me. I appreciate the original thinking, it was well presented and I didn't play through many maps, so I'll be fair and give it 3* -Phobus

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Guest

Unknown date

  
Good idea, but it's not fun for me... yeah, I don't like this wad even I like its idea... some levels aren't Arch-Vile jump at all because there is NOT has any archviles, but rocketjump, it's just weird even I know they're similar things. :\ 3/5 -playerlin

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Guest

Unknown date

  
Good idea, well executed.

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Guest

Unknown date

  
A couple of the newer versions of ZDoom fixed the archvile jump height.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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