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Get Psyched

   (12 reviews)
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3 Screenshots

About This File

A hard, castle type level, but NOT insanely hard, it can be beaten in UV without findig the secrets, (but you probably be tight of ammo the first time) I made this in the spirit of the original Doom levels (that means no jumping/crouching are needed), so it doesn't use any port-specific features. It also seems to be a nice deathmatch level (only been tested with SKulltag bots).


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Zahid

  
decent map...fights are less tricky or well planned but more like plain ammo-consuming against meaty baddies...layout is basic but i like texture usage and overall atmosphere of map...

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Guest

Unknown date

  
This map really good, I like it. Ammo is not very enough.

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Guest

Unknown date

  
Too many cyberdemons. Cyberdemons make levels tedious. I got bored and gave up after a few minutes of running away from cyberdemons only to find more cyberdemons.

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Guest

Unknown date

  
The bug-fixed version has been uploaded here. Sorry for the inconvenience - NoneeLlama

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Guest

Unknown date

  
Fine map with solid action! I felt the available ammo was fine and, after 3 deaths in the start area, made my first exit with some remaining shells and bullets. I did leave some pain elementals alive and found the SSG secret, but not any others, I think. [4/5] ~Chain Mail (08/2012)

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Unknown date

  
a great map. pretty linear, but did have some good detail and a bit of architecture. the gameplay was great with lots of traps and tough challenges. enemy placement was good and tough, but nothing too tough to handle. the ammo was JUST enough to get by in this map, but i didnt see it as a problem as much as a great challenge. i really enjoyed this map, and i hope to see future maps from you. -Joker 4/5.

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Unknown date

  
is this new ?,is the imps ninja it's so cool!! new powerd weapons:)

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Guest

Unknown date

  
Solid level. Not great; not bad; could use more ammo. 3/5 - ZZ

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Unknown date

  
Quite an ammo crunch for me throughout. Made me realize how long it had been since I last gave Doom a good playing. Try to use fewer themes, or streamline the transitions(like when you go through the first teleporter and marble jumps straight to rock).This should come as you put more maps under your belt. I hope you keep mapping as you seem to be a slaughter mapper with some potential. -Firestorm 3/5

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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