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Get Psyched

   (12 reviews)
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3 Screenshots

About This File

A hard, castle type level, but NOT insanely hard, it can be beaten in UV without findig the secrets, (but you probably be tight of ammo the first time) I made this in the spirit of the original Doom levels (that means no jumping/crouching are needed), so it doesn't use any port-specific features. It also seems to be a nice deathmatch level (only been tested with SKulltag bots).


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Zahid

  
decent map...fights are less tricky or well planned but more like plain ammo-consuming against meaty baddies...layout is basic but i like texture usage and overall atmosphere of map...

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Unknown date

  
This map really good, I like it. Ammo is not very enough.

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Unknown date

  
Too many cyberdemons. Cyberdemons make levels tedious. I got bored and gave up after a few minutes of running away from cyberdemons only to find more cyberdemons.

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Unknown date

  
The bug-fixed version has been uploaded here. Sorry for the inconvenience - NoneeLlama

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Unknown date

  
Fine map with solid action! I felt the available ammo was fine and, after 3 deaths in the start area, made my first exit with some remaining shells and bullets. I did leave some pain elementals alive and found the SSG secret, but not any others, I think. [4/5] ~Chain Mail (08/2012)

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Unknown date

  
a great map. pretty linear, but did have some good detail and a bit of architecture. the gameplay was great with lots of traps and tough challenges. enemy placement was good and tough, but nothing too tough to handle. the ammo was JUST enough to get by in this map, but i didnt see it as a problem as much as a great challenge. i really enjoyed this map, and i hope to see future maps from you. -Joker 4/5.

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Unknown date

  
is this new ?,is the imps ninja it's so cool!! new powerd weapons:)

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Unknown date

  
Solid level. Not great; not bad; could use more ammo. 3/5 - ZZ

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Unknown date

  
Quite an ammo crunch for me throughout. Made me realize how long it had been since I last gave Doom a good playing. Try to use fewer themes, or streamline the transitions(like when you go through the first teleporter and marble jumps straight to rock).This should come as you put more maps under your belt. I hope you keep mapping as you seem to be a slaughter mapper with some potential. -Firestorm 3/5

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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