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Get Psyched

   (12 reviews)
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A hard, castle type level, but NOT insanely hard, it can be beaten in UV without findig the secrets, (but you probably be tight of ammo the first time) I made this in the spirit of the original Doom levels (that means no jumping/crouching are needed), so it doesn't use any port-specific features. It also seems to be a nice deathmatch level (only been tested with SKulltag bots).


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Zahid

  
decent map...fights are less tricky or well planned but more like plain ammo-consuming against meaty baddies...layout is basic but i like texture usage and overall atmosphere of map...

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Unknown date

  
This map really good, I like it. Ammo is not very enough.

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Unknown date

  
Too many cyberdemons. Cyberdemons make levels tedious. I got bored and gave up after a few minutes of running away from cyberdemons only to find more cyberdemons.

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Unknown date

  
The bug-fixed version has been uploaded here. Sorry for the inconvenience - NoneeLlama

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Unknown date

  
Fine map with solid action! I felt the available ammo was fine and, after 3 deaths in the start area, made my first exit with some remaining shells and bullets. I did leave some pain elementals alive and found the SSG secret, but not any others, I think. [4/5] ~Chain Mail (08/2012)

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Unknown date

  
a great map. pretty linear, but did have some good detail and a bit of architecture. the gameplay was great with lots of traps and tough challenges. enemy placement was good and tough, but nothing too tough to handle. the ammo was JUST enough to get by in this map, but i didnt see it as a problem as much as a great challenge. i really enjoyed this map, and i hope to see future maps from you. -Joker 4/5.

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Unknown date

  
is this new ?,is the imps ninja it's so cool!! new powerd weapons:)

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Unknown date

  
Solid level. Not great; not bad; could use more ammo. 3/5 - ZZ

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Unknown date

  
Quite an ammo crunch for me throughout. Made me realize how long it had been since I last gave Doom a good playing. Try to use fewer themes, or streamline the transitions(like when you go through the first teleporter and marble jumps straight to rock).This should come as you put more maps under your belt. I hope you keep mapping as you seem to be a slaughter mapper with some potential. -Firestorm 3/5

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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