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Get Psyched

   (12 reviews)
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3 Screenshots

About This File

A hard, castle type level, but NOT insanely hard, it can be beaten in UV without findig the secrets, (but you probably be tight of ammo the first time) I made this in the spirit of the original Doom levels (that means no jumping/crouching are needed), so it doesn't use any port-specific features. It also seems to be a nice deathmatch level (only been tested with SKulltag bots).


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Zahid

  
decent map...fights are less tricky or well planned but more like plain ammo-consuming against meaty baddies...layout is basic but i like texture usage and overall atmosphere of map...

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Guest

Unknown date

  
This map really good, I like it. Ammo is not very enough.

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Guest

Unknown date

  
Too many cyberdemons. Cyberdemons make levels tedious. I got bored and gave up after a few minutes of running away from cyberdemons only to find more cyberdemons.

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Guest

Unknown date

  
The bug-fixed version has been uploaded here. Sorry for the inconvenience - NoneeLlama

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Unknown date

  
Fine map with solid action! I felt the available ammo was fine and, after 3 deaths in the start area, made my first exit with some remaining shells and bullets. I did leave some pain elementals alive and found the SSG secret, but not any others, I think. [4/5] ~Chain Mail (08/2012)

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Unknown date

  
a great map. pretty linear, but did have some good detail and a bit of architecture. the gameplay was great with lots of traps and tough challenges. enemy placement was good and tough, but nothing too tough to handle. the ammo was JUST enough to get by in this map, but i didnt see it as a problem as much as a great challenge. i really enjoyed this map, and i hope to see future maps from you. -Joker 4/5.

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Unknown date

  
is this new ?,is the imps ninja it's so cool!! new powerd weapons:)

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Unknown date

  
Solid level. Not great; not bad; could use more ammo. 3/5 - ZZ

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Unknown date

  
Quite an ammo crunch for me throughout. Made me realize how long it had been since I last gave Doom a good playing. Try to use fewer themes, or streamline the transitions(like when you go through the first teleporter and marble jumps straight to rock).This should come as you put more maps under your belt. I hope you keep mapping as you seem to be a slaughter mapper with some potential. -Firestorm 3/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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