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   (2 reviews)
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About This File

bcs03.wad is a medium sized level. A favorite of mine for both deathmatch and single player. There is a seemingly impossible room with filled with barons and some blue armor. Its not that hard though, there are several ways to get it. Once you figure it out you should be the first to get it in Deathmatch. Lots of ammo located in a huge indoor (what's behind this door) room. There is a snipers window looking down into this room. There are some long running passages. There is a large vertical differential in this level that leads to a long elevator ride. All three keys are needed to finish this level. When your looking for the blue key you might need some secretly located night vision goggles. All skill levels are supported and Ultra Violence can get a bit tough at times.

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Unknown date

This is decent but unexceptional. If you run it with ZDoom you will start the level embedded in the floor, because the player one start overlaps a wall by a tiny bit. It works fine in PRBoom and Doom2.exe though. There's a terrible low-ceilinged staircase later in the level, but it has a fair amount of action, although none of it really stands out.

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Unknown date

You start off the level stuck in the middle of the floor. Boo, hiss. I'm not even going to bother with bcs04 after this crap. *raspberry*

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.