Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

MHS Doom II

   (11 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

After saving Phobos, destroying Hell,


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
School map shouldn't THAT bad. This map is just piece of shit. Made in 1996? God I can't believe it. Looks like a 1994 shit with some weird custom textures. And no one want to use your shit, Liverwurst. Title screen is funny but still shitty. I was try to finding fun in it but... no, I can't found any. What a piece of ****ing shit. 1/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Awful, ugly looking level that looks like it came straight out of 1996. It's confusing to navigate and the textures are ugly. 1/5

Share this review


Link to review
Guest

Unknown date

  
not fun..There are so many room only monster (no item in it) no meam..

Share this review


Link to review
Guest

Unknown date

  
I don't wanna see a fucking guido when I boot doom up. The titlepic is the dumbest thing about this.

Share this review


Link to review
Guest

Unknown date

  
Judging from the "Where to get this wad" section, it must be a 1994 - 1996 wad with all the references to BBS and cdrom.com and because of the continuous influx of that era wads under modern release dates. Overall, the 1996 quality shows throughout.

Share this review


Link to review
Guest

Unknown date

  
Or you could just search the archive and see that this wad was re-uploaded, and that the original is from 1996. id=4321. Anyway as you would expect of a school wad, there are many single-entrance rooms that serve no purpose and contain a few monsters are items or such. It has the best titlepic ever conceived though. 2/5 -Lupinx-Kassman

Share this review


Link to review
Guest

Unknown date

  
an insult for doom! a piece of shit

Share this review


Link to review
Guest

Unknown date

  
the best

Share this review


Link to review
Guest

Unknown date

  
retarded double-post of a retarded wad by a retarded re-uploader -- retarded/5

Share this review


Link to review
Guest

Unknown date

  
Despite the filedate, this actually IS a 1996 level. Worse, it's one of those "look I recreated my school in DOOM" levels, and a bad one at that: I doubt that this'd be any fun even for someone who did go to the same school, and it certainly won't entertain anyone who did not. Avoid. 0/5 - ZZ

Share this review


Link to review
  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
×