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Darkening Episode 2 Texture Wad

   (16 reviews)
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About This File

When we released the Darkening Episode 2 waaaaay back, we sorta promised a standalone texture wad so you could create your own Darkening E2 Levels. For various reasons we never got around to releasing this texture wad, but by popular demand, here it finally is.

The only change between this release and the 2011 release, is that I've gotten in touch with Ola and obtained his approval to relax the permissions. It is now allowed to incorporate these textures in other projects, all we ask is that, in the spirit of good manners, credit is given to the Darkening E2 team.

I hope that this resolves any issues anyone had with the initial release.


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Guest

Unknown date

  
Thanx alot for uploading these textures. - DeathevokatioN

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Unknown date

  
@comment above: that's not the point, of course you can always rip whatever you damn well please. The thing is, now there is a *correct* way of using these textures, so you really don't have an excuse to rip them anymore. - Jan

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Guest

Unknown date

  
great resource, greatly appreciated

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Guest

Unknown date

  
It's about damn time! Anyway, even by 2000, there were plenty of wad editing programs that we could use to rip the textures out and so this is basically useless. The textures are nice though.

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Guest

Unknown date

  
I agree with the first guy's comment. Darken2 is great but the distribution conditions of this pack are lame. You can already use darken2.wad as a resource WAD with -file darken2 mywad. I personally don't condone ripping and won't use this WAD myself in a project, but this has about the same flaw as the level set if you want to use the textures, and should pretty much incite the same rationalizations for ripping select resources from some people wanting select textures from the set.

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Unknown date

  
I'm a bit surprised at all the hate this release is getting. I know the textures have been copied to death, and personally I don't care all that much, but I'm not Ola so I can't change the terms and conditions as he is the legitimate copyright holder of 90% of the textures in this wad. Even so, before this release there was no way to legitimately use these textures for a level and now there is, so it's a net gain for everyone. - Jan

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Guest

Unknown date

  
Jan: In 2001 the Darken2 site stated that authors could use the textures as long as credit was given. It doesn't get much more legitimate than that. The backlash is due to the usage rights changing a decade later: authors were allowed to freely use them before, but now they're more restricted. Lots of wads used them under the original rule, but I haven't seen a single wad requiring dark2tex.zip as a separate addon; they'd probably have gotten more use otherwise.

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Jan

Unknown date

  
@the unknown poster above: that post on the de2 website was by Anthony, who is not the author of any of the textures... Ola always felt strongly about not having his textures ripped. Fortunately though, I managed to get in contact with Ola, and he agreed with me on relaxing the permissions. A zip with a new txt is being uploaded, and as of now, you will be allowed to use these textures in other projects, provided that some credit is given, as a matter of good manners. - Jan

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Guest

Unknown date

  
I Don't understand the description, can I use this texture as a base for new levels or not?

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Guest

Unknown date

  
Make our own Darkening E2 levels but not being able to use them? I guess you want them all to be labeled "Darkening E2 extra fan levels." Seriously? We can't use it for anything but? Bullshit. Don't upload it then.

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Guest

Unknown date

  
@Jan Thank you so much for finally relaxing the restrictions on these textures.

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Unknown date

  
and what exactly is the point of making users "refer to this file as a requisite" rather than being allowed to incorporate the textures into their own wad? darken2 textures are well known and easy to recognize; nobody would be stupid enough to try to "steal" them. it's also just an unnecessary nuisance to make the user download two files when it could just as easily be one.

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Unknown date

  
There is no way for an average player to tell if a level author used the textures from this wad in his level or just ripped them from the original Darken2 if the he doesn't say so, so this wad is a moot point. Besides, how many people have actually downloaded this wad instead of the wad that these textures are from anyway? 2/5

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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