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Darkening Episode 2 Texture Wad

   (16 reviews)
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About This File

When we released the Darkening Episode 2 waaaaay back, we sorta promised a standalone texture wad so you could create your own Darkening E2 Levels. For various reasons we never got around to releasing this texture wad, but by popular demand, here it finally is.

The only change between this release and the 2011 release, is that I've gotten in touch with Ola and obtained his approval to relax the permissions. It is now allowed to incorporate these textures in other projects, all we ask is that, in the spirit of good manners, credit is given to the Darkening E2 team.

I hope that this resolves any issues anyone had with the initial release.


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Guest

Unknown date

  
Thanx alot for uploading these textures. - DeathevokatioN

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Unknown date

  
@comment above: that's not the point, of course you can always rip whatever you damn well please. The thing is, now there is a *correct* way of using these textures, so you really don't have an excuse to rip them anymore. - Jan

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Guest

Unknown date

  
great resource, greatly appreciated

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Guest

Unknown date

  
It's about damn time! Anyway, even by 2000, there were plenty of wad editing programs that we could use to rip the textures out and so this is basically useless. The textures are nice though.

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Guest

Unknown date

  
I agree with the first guy's comment. Darken2 is great but the distribution conditions of this pack are lame. You can already use darken2.wad as a resource WAD with -file darken2 mywad. I personally don't condone ripping and won't use this WAD myself in a project, but this has about the same flaw as the level set if you want to use the textures, and should pretty much incite the same rationalizations for ripping select resources from some people wanting select textures from the set.

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Unknown date

  
I'm a bit surprised at all the hate this release is getting. I know the textures have been copied to death, and personally I don't care all that much, but I'm not Ola so I can't change the terms and conditions as he is the legitimate copyright holder of 90% of the textures in this wad. Even so, before this release there was no way to legitimately use these textures for a level and now there is, so it's a net gain for everyone. - Jan

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Guest

Unknown date

  
Jan: In 2001 the Darken2 site stated that authors could use the textures as long as credit was given. It doesn't get much more legitimate than that. The backlash is due to the usage rights changing a decade later: authors were allowed to freely use them before, but now they're more restricted. Lots of wads used them under the original rule, but I haven't seen a single wad requiring dark2tex.zip as a separate addon; they'd probably have gotten more use otherwise.

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Jan

Unknown date

  
@the unknown poster above: that post on the de2 website was by Anthony, who is not the author of any of the textures... Ola always felt strongly about not having his textures ripped. Fortunately though, I managed to get in contact with Ola, and he agreed with me on relaxing the permissions. A zip with a new txt is being uploaded, and as of now, you will be allowed to use these textures in other projects, provided that some credit is given, as a matter of good manners. - Jan

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Guest

Unknown date

  
I Don't understand the description, can I use this texture as a base for new levels or not?

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Guest

Unknown date

  
Make our own Darkening E2 levels but not being able to use them? I guess you want them all to be labeled "Darkening E2 extra fan levels." Seriously? We can't use it for anything but? Bullshit. Don't upload it then.

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Unknown date

  
@Jan Thank you so much for finally relaxing the restrictions on these textures.

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Guest

Unknown date

  
and what exactly is the point of making users "refer to this file as a requisite" rather than being allowed to incorporate the textures into their own wad? darken2 textures are well known and easy to recognize; nobody would be stupid enough to try to "steal" them. it's also just an unnecessary nuisance to make the user download two files when it could just as easily be one.

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Unknown date

  
There is no way for an average player to tell if a level author used the textures from this wad in his level or just ripped them from the original Darken2 if the he doesn't say so, so this wad is a moot point. Besides, how many people have actually downloaded this wad instead of the wad that these textures are from anyway? 2/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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