Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Russian Arsenal REVISED

   (19 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

The REVISED version of RA presents 4 times better sprites, revised weapons, realistic automatic fire and several tweaks in terms of firespeed, accuracy and firepower. Check WHAT'S NEW IN REVISED section below 'What is included' section.

This mod is COMPATIBLE WITH BEAUTIFUL DOOM v. 5.0 (or newer, NOT OLDER), but it doesn't require it, Russian Arsenal can work standalone as well. As the title implies, it's just a set of Russian firearms. And they don't look too hot. But they work. But note, that weapons with low accuracy CAN NOT be used for sniping, because low accuracy applies to each and every shot, including the first one (unlike usually in Doom), except AK-74 (its single shots are accurate). Check weapdesc.txt for more information. There's also detailed description of the guns inside DECORATE lump in the wad.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
It needs some new sounds for enemies such as "CHEEKI BREEKI I V DAMKE" and "MASLINU POIMAL"

Share this review


Link to review
Guest

Unknown date

  
The lack of widescreen support is unfortunate. Inconsistent quality -- some reloads have a smooth transition but others don’t; some animations have white outlines appearing. I'm disappointed that you left some issues which could’ve easily been fixed with some more time and effort because I think the sprites look good. Including a semiautomatic or bolt-action rifle would’ve been nice because the weapons feel samey. Including grenades and ironsights too. It's a shame to put good sprite rips to waste.

Share this review


Link to review
Guest

Unknown date

  
Why do you keep making things "COMPATIBLE WITH BEAUTIFUL DOOM"? It certainly isn't your magnum opus. Besides, I don't think 4 times better sprites is making them 35 frames per second. The models aren't very good looking either. Actually, it's rather ugly and you admitted it too in the readme. To me it's more like a generic weapons mod that is really only played once and then ripped apart for resources like a lego set.

Share this review


Link to review
Guest

Unknown date

  
Nice weapons but a poorly executed modification that leaves a lot to be desired i.e.: 1) Widescreen support. 2) Sprites (mainly the reload ones) need to have the edges cleaned up. 3) High resolution pick-up sprites that look out of place.

Share this review


Link to review
Guest

Unknown date

  
Pretty cool. The main thing that kept me away from the previous version was the unsightly sprite work; these ones are much better, and by extension, much more fun to use.

Share this review


Link to review
Guest

Unknown date

  
Realistic and modern-based, cool. 5/5

Share this review


Link to review
Guest

Unknown date

  
Whatever you say, I make my mods the way I like them :) And I'll let your brains figure out why I put "compatible with Beautiful Doom" (hint: probably because it's considered to be a great mod by many and many want to use it everywhere). If the hint is not enough, don't bother :) - Jekyll Grim Payne

Share this review


Link to review
Guest

Unknown date

  
Hey these are from Stalker! Sweet weapon pack, the Saiga and Toz were good choices for the shotties. The sprites look quite nice except when you do the seconday attack with the knife there is slight white outline. Also if you press reload (even when gun is full) it makes all enemies aware that you are there. Nice job.

Share this review


Link to review
Guest

Unknown date

  
really fun

Share this review


Link to review
Guest

Unknown date

  
Fun mod! pretty well done, I figured they were taken from Stalker but the transition to doom is pretty good!

Share this review


Link to review
Guest

Unknown date

  
Jesus, this is a good example of why things should be removed after they reach a certain rating. And i agree with pretty much everything the guy above the author (nice one, rating your own wad just to comment on someone elses rating).

Share this review


Link to review
Guest

Unknown date

  
I always did enjoy this weapon set, despite it's often clashing gameplay mechanics when compared to standard Doom, but it's pretty fun for a change of pace.

Share this review


Link to review
Guest

Unknown date

  
A decent weapons mod, some faults but fun overall 3/5

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
×