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Russian Arsenal REVISED

   (19 reviews)
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5 Screenshots

About This File

The REVISED version of RA presents 4 times better sprites, revised weapons, realistic automatic fire and several tweaks in terms of firespeed, accuracy and firepower. Check WHAT'S NEW IN REVISED section below 'What is included' section.

This mod is COMPATIBLE WITH BEAUTIFUL DOOM v. 5.0 (or newer, NOT OLDER), but it doesn't require it, Russian Arsenal can work standalone as well. As the title implies, it's just a set of Russian firearms. And they don't look too hot. But they work. But note, that weapons with low accuracy CAN NOT be used for sniping, because low accuracy applies to each and every shot, including the first one (unlike usually in Doom), except AK-74 (its single shots are accurate). Check weapdesc.txt for more information. There's also detailed description of the guns inside DECORATE lump in the wad.


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Guest

  
It needs some new sounds for enemies such as "CHEEKI BREEKI I V DAMKE" and "MASLINU POIMAL"

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Guest

Unknown date

  
The lack of widescreen support is unfortunate. Inconsistent quality -- some reloads have a smooth transition but others don’t; some animations have white outlines appearing. I'm disappointed that you left some issues which could’ve easily been fixed with some more time and effort because I think the sprites look good. Including a semiautomatic or bolt-action rifle would’ve been nice because the weapons feel samey. Including grenades and ironsights too. It's a shame to put good sprite rips to waste.

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Unknown date

  
Why do you keep making things "COMPATIBLE WITH BEAUTIFUL DOOM"? It certainly isn't your magnum opus. Besides, I don't think 4 times better sprites is making them 35 frames per second. The models aren't very good looking either. Actually, it's rather ugly and you admitted it too in the readme. To me it's more like a generic weapons mod that is really only played once and then ripped apart for resources like a lego set.

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Unknown date

  
Nice weapons but a poorly executed modification that leaves a lot to be desired i.e.: 1) Widescreen support. 2) Sprites (mainly the reload ones) need to have the edges cleaned up. 3) High resolution pick-up sprites that look out of place.

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Unknown date

  
Pretty cool. The main thing that kept me away from the previous version was the unsightly sprite work; these ones are much better, and by extension, much more fun to use.

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Unknown date

  
Realistic and modern-based, cool. 5/5

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Unknown date

  
Whatever you say, I make my mods the way I like them :) And I'll let your brains figure out why I put "compatible with Beautiful Doom" (hint: probably because it's considered to be a great mod by many and many want to use it everywhere). If the hint is not enough, don't bother :) - Jekyll Grim Payne

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Unknown date

  
Hey these are from Stalker! Sweet weapon pack, the Saiga and Toz were good choices for the shotties. The sprites look quite nice except when you do the seconday attack with the knife there is slight white outline. Also if you press reload (even when gun is full) it makes all enemies aware that you are there. Nice job.

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Unknown date

  
really fun

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Unknown date

  
Fun mod! pretty well done, I figured they were taken from Stalker but the transition to doom is pretty good!

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Unknown date

  
Jesus, this is a good example of why things should be removed after they reach a certain rating. And i agree with pretty much everything the guy above the author (nice one, rating your own wad just to comment on someone elses rating).

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Unknown date

  
I always did enjoy this weapon set, despite it's often clashing gameplay mechanics when compared to standard Doom, but it's pretty fun for a change of pace.

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Unknown date

  
A decent weapons mod, some faults but fun overall 3/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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