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Phil's Infested Compound

   (20 reviews)
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2 Screenshots

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A map originaly made for the Plutonia Revisited


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Guest

Unknown date

  
Nice homage to Plutonia's map17. 4/5

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Guest

Unknown date

  
Interesting Plutonia map! The homages are nice re-look. But small things were bad plutonic look. It is sad that it was cut out. -C30N9 (3/5)

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Unknown date

  
A good challenge and lots of fun. ~Valkiriforce

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Guest

Unknown date

  
Gameplay feels more like Hell Revealed than Plutonia but it was a fun map to play so I'll let it slide. 5/5

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Unknown date

  
Way too similar to the original.

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Unknown date

  
WAY to homagy, but I love Plutonia so it was very fun!

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Unknown date

  
Pretty good but perhaps too similar to it's replacement in some areas. Very challenging on UV that's for sure. 4/5 -TRRobin.

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Unknown date

  
Really fun to play. With less homages this one would have been very very good! Still a 4* from me

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Unknown date

  
I really enjoy this re-imagining of Compound and it is one of two levels I can think of, that I really feel were improperly rejected from the PRCP project. The other is a level by valkiriforce in his REJECTS wad (and Doom Core). Sure both maps are homages but why reject good homages like these when many were accepted into the project to boot?, and despite being overall very good there are easily at least two maps in PRCP that aren't superb to such a level that kicking them out instead would have been a sin.

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Unknown date

  
Very nice Plutonia-style level; recommended for everyone who likes Plutonia, and even those that don't. Note that it runs on MAP17. 4/5 - ZZ

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Unknown date

  
great homage!

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Unknown date

  
Really fun. Too much ammo in some places, and a couple of callbacks to Plutonia MAP 17, but I liked it. Decent challenge, worth the download.

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Unknown date

  
5/5 just for the swastika. Jk. Still a very VERY good map with great gameplay and a great tribute to the original map. 5/5. -Aenima

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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