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Deimos Immaculated

   (10 reviews)
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3 Screenshots

About This File

Episode 2 themed techbase level without hell's corruption, hence the name "immaculated"

I've tried to emulate the great work of Tom Hall and Sandy Petersen in shores of hell with a personal touch.

I've always thought that fortress of mistery was just plain hell and I've felt the need of making an apropriate secret level for shores of hell following its theme.

In desing map10, refueling base of Doom II would have fit very well as a E2M9 level if they wouldn't have rejected and reused it for Doom II

This is a true E2 level, with lots of ick, shawn, compohso, cement and vine textures and it has an organic and non linear desing as well as a good interconnection.

It's doable form pistol start, but you better run and get the chainsaw :)


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Olroda

  
A large map which emulates the E2 style very well. Took me over an hour to beat, and not on the first try. A bit simplistic when compared to the author's latter work, but still good. Lighting excellent, though the map may be too sprawling to fit with E2M9's track. Unfortunately not compatible with the original .exe or the chocolate derivate (texture errors and non-lowering lifts which are required to progress).

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Unknown date

  
Its a really well designed map, and i really enjoyed doing the first few rooms. Unfortunately, I had to stop because theres just not enough ammo. Just a tip, Nicolas, when you put someone up against a cacodemon in the first room, as well as packs of 5 or more demons/spectres, A pack of 20 shotgun shells here and there aren't going to last long.

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Unknown date

  
This is a fine map, really you just have to use the chainsaw. Here's a word to take note of: if you can fight safely with the chainsaw, then do it.

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Unknown date

  
That's a map made me hate DooM 1 again. Well, I'm not really hate all of DooM 1, but I hate "using a shotgun and shitload of shotgun shells to deal with shitload of monsters" style of map, even original id maps. Yeah, I know chainsaw but it doesn't work for me when there is so many cacodemons/lost soul in the map. I give up after killed 700 monsters. I know it's a good classic map but I just hate that. 3.5/5 -playerlin

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Unknown date

  
Really great old-style map, reminds me of "wonderful doom" and "needs more detail". Even then, there are a few problems like with ammo/monster balance. I think it's funny that you would say tom hall had a hand in designing the doom levels, his original levels were either scrapped entirely or raped into oblivion and he was later fired during production of doom 2 because he didn't like that.

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Unknown date

  
too easy

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Unknown date

  
It's a perfectly fine map and all, just chainsaw-haters should avoid. Expect not to get through without plenty of use of it.

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Unknown date

  
a tough one

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Unknown date

  
really great shores of hell map 5/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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