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REoL TOUGH: TOTAL WAR III: Land of Weirdness

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ABOUT THE TOTAL WAR III EXPERIENCE: To play the new level, type REoLDOOM to start total chaos! This is probably one of the weirdest DOOM levels you may ever had played! There are soooo many weird effects and illusions you may have thought would be IMPOSSIBLE to do (if you're a DOOM level maker your- self)! The effects you will see start right in the beginning! A door in the middle of the starting area! You'll also see doors coming out of the sky, dark rooms you can see fine in (it doesn't make sense at all, doesn't it? Well, it was done. You'll be suprised!), and get this, INVISABLE BUILDINGS! You may see the doors (sometimes), and maybe the windows, but you don't see a building attatched! The "pancake syndrome" is also cleared up (flat outer retaining walls, and unflattened entry- ways can be seen BEYOND the walls, to show thickness, unlike E3M1). Some "flatness" is around, but that's because there are invisable buildings around. Invisable doors leave "slices" or voids in the wall, or the top of the wall. One neat DOOM effect is the Hall Of Mirrors. One room has this effect in it's windows. This is NO screw-up. It's done on PURPOSE! The "teleporting theory" found in the real E3M7 is also in here, but with a different twist. All I'm going to say is that it's harder to do (heh, heh, heh!). Also, be carefull of a few nasty areas! There are five areas where you'll be fighting very hard! You won't be fighting as hard as in TOTAL WAR II, E1M2, but it's quite a nasty brawl!

MULTI-PLAYER: This is an adventure for up to four of your friends. Each can grab a shotgun and a backpack at the start, so don't be greedy!

DEATHMATCH: You'll start off with a shotgun, shells, and an energy pack next to you. Why the energy pack? SOMEWHERE (not in a secret area) in this world is a BFG9000! Two of you will be very close! The other two people are also in good position to get it as well!



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hex11

  
It's quite good, except for the huge number of monsters that blink in & out (because there's too many things in view). This must have been during his slaughter phase (he got much better at enemy/thing placement later on). Btw you can strafe between those red platforms, but probably it's not designed for that because you can get stuck (at least I did, had to noclip out of one teleport exit room).

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Walter confetti

  
Maybe i'm going insane, but this map is really good for it's times!

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Guest

Unknown date

  
hahaha ridiculous 0/5

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Guest

Unknown date

  
...REOL TOUGH? Yeah, it's tough as bullshit. Shitty 1994 level as usual. Too many ammo and items and annoying monsters/weapons placement cause I'm feel boring and try with sv_fastweapons 1 and it still doesn't work. The layout is funny but that's it, nothing actually good. A REOL piece of SHIT! 1/5 -playerlin

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Guest

Unknown date

  
I don't even need to play it to know that its shit from the early '90s. Diskettes, anyone? The absolutely ridiculous length of the description is another thing that put me off.

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Guest

Unknown date

  
1994 Garbage

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Guest

Unknown date

  
Disregarding the author's reputation and all that, this isn't actually half bad for a 1994 level. There's some sore spots, like various texture misalignments (esp. teleporter floor textures) and the ridiculous amount of ammo, but it's quite a bit better than a lot that came out in 1994, even if it sucks by today's standards. 3/5 - ZZ

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Guest

Unknown date

  
Wow, a R30L TOUGH level by the KING himself? This is just early G30rg3f1ffy nastiness from 1994, where he just discovered the "coolness" of making impassable linedefs, transparent walls and sky-mapped upper & lower textures. For the rest, this is a boring affair with 400+ monsters that are not hard at all to fight because there are literally more ammo and health pickups than monsters, and you're forced to use the shotty for most of the level. Sorry, K1NG R30L, this is some R30L 5H1T!1!! 1/5 -Maes

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Guest

Unknown date

  
Well Fiffy, i've seen better. It's not bad though, 3/5. - Netherstorm

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Doomkid

Unknown date

  
2 stars for Maes' review.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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