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REoL TOUGH: TOTAL WAR III: Land of Weirdness

   (11 reviews)
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ABOUT THE TOTAL WAR III EXPERIENCE: To play the new level, type REoLDOOM to start total chaos! This is probably one of the weirdest DOOM levels you may ever had played! There are soooo many weird effects and illusions you may have thought would be IMPOSSIBLE to do (if you're a DOOM level maker your- self)! The effects you will see start right in the beginning! A door in the middle of the starting area! You'll also see doors coming out of the sky, dark rooms you can see fine in (it doesn't make sense at all, doesn't it? Well, it was done. You'll be suprised!), and get this, INVISABLE BUILDINGS! You may see the doors (sometimes), and maybe the windows, but you don't see a building attatched! The "pancake syndrome" is also cleared up (flat outer retaining walls, and unflattened entry- ways can be seen BEYOND the walls, to show thickness, unlike E3M1). Some "flatness" is around, but that's because there are invisable buildings around. Invisable doors leave "slices" or voids in the wall, or the top of the wall. One neat DOOM effect is the Hall Of Mirrors. One room has this effect in it's windows. This is NO screw-up. It's done on PURPOSE! The "teleporting theory" found in the real E3M7 is also in here, but with a different twist. All I'm going to say is that it's harder to do (heh, heh, heh!). Also, be carefull of a few nasty areas! There are five areas where you'll be fighting very hard! You won't be fighting as hard as in TOTAL WAR II, E1M2, but it's quite a nasty brawl!

MULTI-PLAYER: This is an adventure for up to four of your friends. Each can grab a shotgun and a backpack at the start, so don't be greedy!

DEATHMATCH: You'll start off with a shotgun, shells, and an energy pack next to you. Why the energy pack? SOMEWHERE (not in a secret area) in this world is a BFG9000! Two of you will be very close! The other two people are also in good position to get it as well!



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hex11

  
It's quite good, except for the huge number of monsters that blink in & out (because there's too many things in view). This must have been during his slaughter phase (he got much better at enemy/thing placement later on). Btw you can strafe between those red platforms, but probably it's not designed for that because you can get stuck (at least I did, had to noclip out of one teleport exit room).

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Walter confetti

  
Maybe i'm going insane, but this map is really good for it's times!

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Guest

Unknown date

  
hahaha ridiculous 0/5

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Guest

Unknown date

  
...REOL TOUGH? Yeah, it's tough as bullshit. Shitty 1994 level as usual. Too many ammo and items and annoying monsters/weapons placement cause I'm feel boring and try with sv_fastweapons 1 and it still doesn't work. The layout is funny but that's it, nothing actually good. A REOL piece of SHIT! 1/5 -playerlin

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Guest

Unknown date

  
I don't even need to play it to know that its shit from the early '90s. Diskettes, anyone? The absolutely ridiculous length of the description is another thing that put me off.

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Guest

Unknown date

  
1994 Garbage

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Guest

Unknown date

  
Disregarding the author's reputation and all that, this isn't actually half bad for a 1994 level. There's some sore spots, like various texture misalignments (esp. teleporter floor textures) and the ridiculous amount of ammo, but it's quite a bit better than a lot that came out in 1994, even if it sucks by today's standards. 3/5 - ZZ

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Guest

Unknown date

  
Wow, a R30L TOUGH level by the KING himself? This is just early G30rg3f1ffy nastiness from 1994, where he just discovered the "coolness" of making impassable linedefs, transparent walls and sky-mapped upper & lower textures. For the rest, this is a boring affair with 400+ monsters that are not hard at all to fight because there are literally more ammo and health pickups than monsters, and you're forced to use the shotty for most of the level. Sorry, K1NG R30L, this is some R30L 5H1T!1!! 1/5 -Maes

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Guest

Unknown date

  
Well Fiffy, i've seen better. It's not bad though, 3/5. - Netherstorm

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Doomkid

Unknown date

  
2 stars for Maes' review.

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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