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REoL TOUGH: TOTAL WAR III: Land of Weirdness

   (11 reviews)
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ABOUT THE TOTAL WAR III EXPERIENCE: To play the new level, type REoLDOOM to start total chaos! This is probably one of the weirdest DOOM levels you may ever had played! There are soooo many weird effects and illusions you may have thought would be IMPOSSIBLE to do (if you're a DOOM level maker your- self)! The effects you will see start right in the beginning! A door in the middle of the starting area! You'll also see doors coming out of the sky, dark rooms you can see fine in (it doesn't make sense at all, doesn't it? Well, it was done. You'll be suprised!), and get this, INVISABLE BUILDINGS! You may see the doors (sometimes), and maybe the windows, but you don't see a building attatched! The "pancake syndrome" is also cleared up (flat outer retaining walls, and unflattened entry- ways can be seen BEYOND the walls, to show thickness, unlike E3M1). Some "flatness" is around, but that's because there are invisable buildings around. Invisable doors leave "slices" or voids in the wall, or the top of the wall. One neat DOOM effect is the Hall Of Mirrors. One room has this effect in it's windows. This is NO screw-up. It's done on PURPOSE! The "teleporting theory" found in the real E3M7 is also in here, but with a different twist. All I'm going to say is that it's harder to do (heh, heh, heh!). Also, be carefull of a few nasty areas! There are five areas where you'll be fighting very hard! You won't be fighting as hard as in TOTAL WAR II, E1M2, but it's quite a nasty brawl!

MULTI-PLAYER: This is an adventure for up to four of your friends. Each can grab a shotgun and a backpack at the start, so don't be greedy!

DEATHMATCH: You'll start off with a shotgun, shells, and an energy pack next to you. Why the energy pack? SOMEWHERE (not in a secret area) in this world is a BFG9000! Two of you will be very close! The other two people are also in good position to get it as well!



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hex11

  
It's quite good, except for the huge number of monsters that blink in & out (because there's too many things in view). This must have been during his slaughter phase (he got much better at enemy/thing placement later on). Btw you can strafe between those red platforms, but probably it's not designed for that because you can get stuck (at least I did, had to noclip out of one teleport exit room).

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Walter confetti

  
Maybe i'm going insane, but this map is really good for it's times!

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Guest

Unknown date

  
hahaha ridiculous 0/5

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Guest

Unknown date

  
...REOL TOUGH? Yeah, it's tough as bullshit. Shitty 1994 level as usual. Too many ammo and items and annoying monsters/weapons placement cause I'm feel boring and try with sv_fastweapons 1 and it still doesn't work. The layout is funny but that's it, nothing actually good. A REOL piece of SHIT! 1/5 -playerlin

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Guest

Unknown date

  
I don't even need to play it to know that its shit from the early '90s. Diskettes, anyone? The absolutely ridiculous length of the description is another thing that put me off.

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Guest

Unknown date

  
1994 Garbage

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Guest

Unknown date

  
Disregarding the author's reputation and all that, this isn't actually half bad for a 1994 level. There's some sore spots, like various texture misalignments (esp. teleporter floor textures) and the ridiculous amount of ammo, but it's quite a bit better than a lot that came out in 1994, even if it sucks by today's standards. 3/5 - ZZ

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Guest

Unknown date

  
Wow, a R30L TOUGH level by the KING himself? This is just early G30rg3f1ffy nastiness from 1994, where he just discovered the "coolness" of making impassable linedefs, transparent walls and sky-mapped upper & lower textures. For the rest, this is a boring affair with 400+ monsters that are not hard at all to fight because there are literally more ammo and health pickups than monsters, and you're forced to use the shotty for most of the level. Sorry, K1NG R30L, this is some R30L 5H1T!1!! 1/5 -Maes

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Guest

Unknown date

  
Well Fiffy, i've seen better. It's not bad though, 3/5. - Netherstorm

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Doomkid

Unknown date

  
2 stars for Maes' review.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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