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Cold Steel

   (10 reviews)
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3 Screenshots

About This File

Episode 2 map in the E2M4 motif. Approximate architecture construction ratio between authors is about 70% Mr. Chris, 29% Mr. Freeze and 1% Hellbent.


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Guest

Unknown date

  
What a good id map style. Even it's not great but at least it's worth to play. 4/5 -playerlin

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Guest

Unknown date

  
The pitfall of the DTWiD project is that most of the original maps are shit, barring E1. E2M4 being among the worst of all the maps in Doom, any attempt to recreate its design is sure to fail, as this did. 3/5 for adherence to the project guidelines, at least.

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Unknown date

  
I didn't expect much from this, but I was positively surprised. The WAD's actually quite good; the architecture isn't outstanding (and the authors are no John Romeros), but the gameplay is fun, and it does have the E2 feeling to it. 4/5. - ZZ

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Unknown date

  
5 stars. Honestly, this could have been pulled right out of Doom. I'd take this over big "packages of garbage" like Zero Day, Tarakinnik, Mobius, and a few others any day.

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Unknown date

  
A teleporter near the chaingun (in that dark room) is buggy. It leads to a very small room with a door that can't be opened. The level was looking good... but I don't like getting stuck. You can fix it!

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Guest

Unknown date

  
This definitely fits the "Doom the Way ID Did" project it stems from. Great map and could easily have filled the original E2M4 without seeming out of place. I somewhat like Mr. Chris's decision to make his works for this project available on the archive in the meantime (it is not someone else uploading his files - these maps were uploaded by him - I verified this through PM). 5/5

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Unknown date

  
@Teleport/Chaingun: I checked the lines and they seem to be OK. What port were you using? It works fine under ZDoom ports. -Mr. Chris

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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