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Nukage Dump

   (10 reviews)
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9 Screenshots

About This File

Techbase map replacing E1M3.


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Awesome job.

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Guest

Unknown date

  
A very good Episode 1-styled level, probably the author's best work so far. - N_A

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Unknown date

  
Nice E1M3 style map, I remember these old days I play DooM E1 levels...what a fun with this wad. 5/5 -playerlin

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This was a healthy level, not too long, not too short. Good in an episode 1 sort of way. Plenty of things to kill.

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Unknown date

  
very nice Knee Deep style tech base.

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Unknown date

  
Very well done 5-minutes map, absolutely worth a try for ol'school techbase lovers. UV might be way harder. Solid 4/5

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A wholly enjoyable E1-style level; quite a bit larger than the filesize might make you think. Features a secret exit despite not being part of an episode replacement - maybe that's still to come? I'd hope so. 4.5/5 - ZZ

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Could use a lot of revisions in layout; map feels "wacky", not really isometric - never good for a techbase. Good fun nonetheless, great work on monster distribution. 3/5.

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  • File Reviews

    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
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