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Whisper In Time

   (12 reviews)
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5 Screenshots

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One simple "strange" map.


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Unknown date

  
Hmm...this is not a puzzle map at all, just a "Finding secret switches and skipping all of shit for actives switches to next area". The maze battle is not bad but annoying if you're using ports allow more lostsouls spawning(they love to hitting you when you're busy on other monsters in maze), the last battle is good(still, lostsouls problem annoying me). Overall, it's not really bad, but I guess it just failed on some point... 3/5 -playerlin

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Unknown date

  
An interesting puzzle/trap WAD. It's not my thing (I prefer good ol' monster-shootin'), but the WAD was well-executed, and the soundtrack's great. 3/5 taking into account it's not my kind of WAD (4/5 otherwise). - ZZ

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Unknown date

  
There aren't as much puzzles in this map as I expected and the few ones that are in it aren't really complex or stunning. I spend quite a lot of time figuring out how to enter the temple and how to get out of the demon room because it's not clear what the player has to do to proceed(really frustrating). The enemy filled maze and the boss fight at the end are quite good and provided a fair challenge. Another strenght this map has is it's mysterious atmosphere. It's worth a play despite it's flaws. 3/5

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Guest

Unknown date

  
Wad with a "second sense". For adepts only =)

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Guest

Unknown date

  
Retarded level that has absolutely no point whatsoever. It doesn't look awful but the architecture and gameplay does not make any sense. Avoid at all costs.

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Guest

Unknown date

  
great psychological philosophical wad about the modern world. abstraction, the prism of perception

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Guest

Unknown date

  
Rooms full of deadly traps where the switch you need to press is actually right next to the entrance so you can ignore the room completely. Cunning puzzles where the key you can see is a red herring and instead you press use on an unmarked wall. A maze where the walls around you raise and lower when you're not looking but only has one linear path to follow. The whole map screams potential but ultimately lacks any meaningful content.

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  • File Reviews

    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
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