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Whisper In Time

   (12 reviews)
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5 Screenshots

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One simple "strange" map.


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Guest

Unknown date

  
Hmm...this is not a puzzle map at all, just a "Finding secret switches and skipping all of shit for actives switches to next area". The maze battle is not bad but annoying if you're using ports allow more lostsouls spawning(they love to hitting you when you're busy on other monsters in maze), the last battle is good(still, lostsouls problem annoying me). Overall, it's not really bad, but I guess it just failed on some point... 3/5 -playerlin

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Guest

Unknown date

  
An interesting puzzle/trap WAD. It's not my thing (I prefer good ol' monster-shootin'), but the WAD was well-executed, and the soundtrack's great. 3/5 taking into account it's not my kind of WAD (4/5 otherwise). - ZZ

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Guest

Unknown date

  
There aren't as much puzzles in this map as I expected and the few ones that are in it aren't really complex or stunning. I spend quite a lot of time figuring out how to enter the temple and how to get out of the demon room because it's not clear what the player has to do to proceed(really frustrating). The enemy filled maze and the boss fight at the end are quite good and provided a fair challenge. Another strenght this map has is it's mysterious atmosphere. It's worth a play despite it's flaws. 3/5

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Guest

Unknown date

  
Wad with a "second sense". For adepts only =)

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Guest

Unknown date

  
Retarded level that has absolutely no point whatsoever. It doesn't look awful but the architecture and gameplay does not make any sense. Avoid at all costs.

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Guest

Unknown date

  
great psychological philosophical wad about the modern world. abstraction, the prism of perception

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Guest

Unknown date

  
Rooms full of deadly traps where the switch you need to press is actually right next to the entrance so you can ignore the room completely. Cunning puzzles where the key you can see is a red herring and instead you press use on an unmarked wall. A maze where the walls around you raise and lower when you're not looking but only has one linear path to follow. The whole map screams potential but ultimately lacks any meaningful content.

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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