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Ancient Hatred

   (33 reviews)
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3 Screenshots

About This File

Slaughter`ish speedmap (3 hours, including thing/monster placement) with HMP skill level added later. Very much inspired by HR2. UV-skill is very hard, and HMP is for casual players :)


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doomedwarrior1981

  
add two stars if you like slaughter maps I don't so this gets a two from me. I only gave it two stars for the cool music. otherwise this would get a one I'm not a fan of wads like HR which is probably why I don't like this level.

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Guest

Unknown date

  
What a bu*sh*t...

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Guest

Unknown date

  
right up my alley

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Guest

Unknown date

  
Very impressive. 4 stars.

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Guest

Unknown date

  
Very good, but I think it may not fair in some point even in HMP but I guess this is a HR style map for very skilled DooM player or god. :p 3.5/5 -playerlin

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Guest

Unknown date

  
Meh, idiot map.

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Guest

Unknown date

  
Really enjoyed this. Nice design with top notch gameplay. The monster, health, and ammo placement was good. I played on HMP though! Anyway two thumbs up from me, thanks! (5/5) -TRRobin

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Guest

Unknown date

  
Checked it out after reading the newstuff review. Pretty cool and I agree that the texturing is monotonous but it works. Nice :)

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Guest

Unknown date

  
just not my type of gameplay, but wheres all the ammo? 2/5

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Guest

Unknown date

  
UV isn't hard it's unfair (and no the map isn't good enough to study it at HMP first, and THEN go to UV). Has Doom cliches galore: suddenly teleporting the player infront of strong monsters, archies teleport into every corner of the map, cybers in close quarters *yaawn*. And really nice NOT advising on the -complevel! Actually I'm pissed because the map could have been great, instead it's vaporware :( 3/5

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Guest

Unknown date

  
UV max in 34 min. - http://www.mediafire .com/?9o2co3vgdai07t 2

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Guest

Unknown date

  
As an avid HR and HR2 fan, I really liked this. I want to make a maxdemo for it! Anyway, 4* from me :)

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Guest

Unknown date

  
Not my cup of tea, but I guess it`s a cool map for those who like to die alot.

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Guest

Unknown date

  
Pretty solid for a speedmap. Oh lord those archies! :P 4*

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Lippeth

Unknown date

  
Yep, you sure did put a lot of monsters in there. This got way too much praise.

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Guest

Unknown date

  
its ok. well, a little more than ok, so 4*. All that needs to be said has been said above I guess

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Guest

Unknown date

  
Lovely. Quite a bit of slaughter in a pretty classic-looking map that brings up memories of the slaughter maps from HR, HR2 etc. 5/5 - ZZ

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Guest

Unknown date

  
Cool (and brutal)! -chupa

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Guest

Unknown date

  
Well! This was an excellent wad, and somehow, i managed to get a HMP-MAX! Uv max..... no. Anyway, i am reviewing this wad in the /newstuff chronicles, find my review to see it!

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Guest

Unknown date

  
Requires Boom behaviour, even though it isn't mentioned in the txt. So it's -complevel 9 if you use prboom+. Don't people check their maps any more? The description as HR2-style is quite apposite - it's an ordinary-looking map packed unimaginatively with monsters, and lacks the creativity and sense of fun that characterized the original HR. You can't expect finely tuned gameplay when just a few hours have been spent on a map. Why this craze for releasing speedmaps? Why not polish them a little first?

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Guest

Unknown date

  
cool enough I liked the layout and the visuals but th gameplay wasnt exactly my cup of tea, though it was alright

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Guest

Unknown date

  
Well balanced map, oool one, really recommend playin' with HUM skill, cause the UV is totally extreme.

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Guest

Unknown date

  
Very good wad. Enjoyable. Maxed it out on HMP with 2 rockets left, ain't gonna touch UV! 5/5 - Rambosee

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Guest

Unknown date

  
Not too hard, quite enjoyable really. 5/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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