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Ancient Hatred

   (33 reviews)
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About This File

Slaughter`ish speedmap (3 hours, including thing/monster placement) with HMP skill level added later. Very much inspired by HR2. UV-skill is very hard, and HMP is for casual players :)


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doomedwarrior1981

  
add two stars if you like slaughter maps I don't so this gets a two from me. I only gave it two stars for the cool music. otherwise this would get a one I'm not a fan of wads like HR which is probably why I don't like this level.

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Guest

Unknown date

  
What a bu*sh*t...

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Guest

Unknown date

  
right up my alley

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Guest

Unknown date

  
Very impressive. 4 stars.

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Guest

Unknown date

  
Very good, but I think it may not fair in some point even in HMP but I guess this is a HR style map for very skilled DooM player or god. :p 3.5/5 -playerlin

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Guest

Unknown date

  
Meh, idiot map.

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Guest

Unknown date

  
Really enjoyed this. Nice design with top notch gameplay. The monster, health, and ammo placement was good. I played on HMP though! Anyway two thumbs up from me, thanks! (5/5) -TRRobin

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Guest

Unknown date

  
Checked it out after reading the newstuff review. Pretty cool and I agree that the texturing is monotonous but it works. Nice :)

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Guest

Unknown date

  
just not my type of gameplay, but wheres all the ammo? 2/5

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Guest

Unknown date

  
UV isn't hard it's unfair (and no the map isn't good enough to study it at HMP first, and THEN go to UV). Has Doom cliches galore: suddenly teleporting the player infront of strong monsters, archies teleport into every corner of the map, cybers in close quarters *yaawn*. And really nice NOT advising on the -complevel! Actually I'm pissed because the map could have been great, instead it's vaporware :( 3/5

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Guest

Unknown date

  
UV max in 34 min. - http://www.mediafire .com/?9o2co3vgdai07t 2

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Guest

Unknown date

  
As an avid HR and HR2 fan, I really liked this. I want to make a maxdemo for it! Anyway, 4* from me :)

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Guest

Unknown date

  
Not my cup of tea, but I guess it`s a cool map for those who like to die alot.

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Guest

Unknown date

  
Pretty solid for a speedmap. Oh lord those archies! :P 4*

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Lippeth

Unknown date

  
Yep, you sure did put a lot of monsters in there. This got way too much praise.

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Guest

Unknown date

  
its ok. well, a little more than ok, so 4*. All that needs to be said has been said above I guess

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Guest

Unknown date

  
Lovely. Quite a bit of slaughter in a pretty classic-looking map that brings up memories of the slaughter maps from HR, HR2 etc. 5/5 - ZZ

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Guest

Unknown date

  
Cool (and brutal)! -chupa

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Guest

Unknown date

  
Well! This was an excellent wad, and somehow, i managed to get a HMP-MAX! Uv max..... no. Anyway, i am reviewing this wad in the /newstuff chronicles, find my review to see it!

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Guest

Unknown date

  
Requires Boom behaviour, even though it isn't mentioned in the txt. So it's -complevel 9 if you use prboom+. Don't people check their maps any more? The description as HR2-style is quite apposite - it's an ordinary-looking map packed unimaginatively with monsters, and lacks the creativity and sense of fun that characterized the original HR. You can't expect finely tuned gameplay when just a few hours have been spent on a map. Why this craze for releasing speedmaps? Why not polish them a little first?

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Guest

Unknown date

  
cool enough I liked the layout and the visuals but th gameplay wasnt exactly my cup of tea, though it was alright

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Guest

Unknown date

  
Well balanced map, oool one, really recommend playin' with HUM skill, cause the UV is totally extreme.

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Guest

Unknown date

  
Very good wad. Enjoyable. Maxed it out on HMP with 2 rockets left, ain't gonna touch UV! 5/5 - Rambosee

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Guest

Unknown date

  
Not too hard, quite enjoyable really. 5/5

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  • File Reviews

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      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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