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Ancient Hatred

   (33 reviews)
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3 Screenshots

About This File

Slaughter`ish speedmap (3 hours, including thing/monster placement) with HMP skill level added later. Very much inspired by HR2. UV-skill is very hard, and HMP is for casual players :)


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doomedwarrior1981

  
add two stars if you like slaughter maps I don't so this gets a two from me. I only gave it two stars for the cool music. otherwise this would get a one I'm not a fan of wads like HR which is probably why I don't like this level.

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Guest

Unknown date

  
What a bu*sh*t...

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Guest

Unknown date

  
right up my alley

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Guest

Unknown date

  
Very impressive. 4 stars.

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Guest

Unknown date

  
Very good, but I think it may not fair in some point even in HMP but I guess this is a HR style map for very skilled DooM player or god. :p 3.5/5 -playerlin

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Guest

Unknown date

  
Meh, idiot map.

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Guest

Unknown date

  
Really enjoyed this. Nice design with top notch gameplay. The monster, health, and ammo placement was good. I played on HMP though! Anyway two thumbs up from me, thanks! (5/5) -TRRobin

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Guest

Unknown date

  
Checked it out after reading the newstuff review. Pretty cool and I agree that the texturing is monotonous but it works. Nice :)

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Guest

Unknown date

  
just not my type of gameplay, but wheres all the ammo? 2/5

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Guest

Unknown date

  
UV isn't hard it's unfair (and no the map isn't good enough to study it at HMP first, and THEN go to UV). Has Doom cliches galore: suddenly teleporting the player infront of strong monsters, archies teleport into every corner of the map, cybers in close quarters *yaawn*. And really nice NOT advising on the -complevel! Actually I'm pissed because the map could have been great, instead it's vaporware :( 3/5

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Guest

Unknown date

  
UV max in 34 min. - http://www.mediafire .com/?9o2co3vgdai07t 2

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Guest

Unknown date

  
As an avid HR and HR2 fan, I really liked this. I want to make a maxdemo for it! Anyway, 4* from me :)

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Guest

Unknown date

  
Not my cup of tea, but I guess it`s a cool map for those who like to die alot.

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Guest

Unknown date

  
Pretty solid for a speedmap. Oh lord those archies! :P 4*

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Lippeth

Unknown date

  
Yep, you sure did put a lot of monsters in there. This got way too much praise.

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Guest

Unknown date

  
its ok. well, a little more than ok, so 4*. All that needs to be said has been said above I guess

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Guest

Unknown date

  
Lovely. Quite a bit of slaughter in a pretty classic-looking map that brings up memories of the slaughter maps from HR, HR2 etc. 5/5 - ZZ

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Guest

Unknown date

  
Cool (and brutal)! -chupa

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Guest

Unknown date

  
Well! This was an excellent wad, and somehow, i managed to get a HMP-MAX! Uv max..... no. Anyway, i am reviewing this wad in the /newstuff chronicles, find my review to see it!

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Guest

Unknown date

  
Requires Boom behaviour, even though it isn't mentioned in the txt. So it's -complevel 9 if you use prboom+. Don't people check their maps any more? The description as HR2-style is quite apposite - it's an ordinary-looking map packed unimaginatively with monsters, and lacks the creativity and sense of fun that characterized the original HR. You can't expect finely tuned gameplay when just a few hours have been spent on a map. Why this craze for releasing speedmaps? Why not polish them a little first?

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Guest

Unknown date

  
cool enough I liked the layout and the visuals but th gameplay wasnt exactly my cup of tea, though it was alright

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Guest

Unknown date

  
Well balanced map, oool one, really recommend playin' with HUM skill, cause the UV is totally extreme.

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Guest

Unknown date

  
Very good wad. Enjoyable. Maxed it out on HMP with 2 rockets left, ain't gonna touch UV! 5/5 - Rambosee

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Guest

Unknown date

  
Not too hard, quite enjoyable really. 5/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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