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Castle of Combat for HERETIC, REG ONLY

   (4 reviews)
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11 Screenshots

About This File

This is the secret level (9) of what will soon be a complete episode based on an AD&D Role Playing Adventure game. Look for the last level (8) coming soon.

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Walter confetti


A improvement from the previous two entries, is a short map sets in this small fortress, find a way to get in the fortress and get ready to storm it down. The level from the previous entries have the "lower" part with being pretty easier than their predecessors (only 45 monsters on skill 3!), but it's been saved by having good detailing, a fun and clever progression and a simple but effective layout with many interconnected parts and small puzzles.

A fun map.

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Unknown date

Just a normal old school map. Better than other levels. Has some flaws but it's not too bad. Too many ammo would be problem but it's not too bad. 2.5/5 -playerlin

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Unknown date

Better than level 2 of the Castle of Combat series and about equal with level 7, in some ways better and in some ways worse. Key doors (mostly) have key markers and there are no mandatory secrets, but the play itself is a bit repetitive and the castle design isn't quite as interesting as in level 7. Like the other maps, it's rather too easy for today's player, with lots of ammo and health for not all that many monsters.

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole