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Castle of Combat for HERETIC, REG ONLY

   (6 reviews)
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5 Screenshots

About This File

This is level 7 of a ? level adventure originally designed as an AD&D game. Look for the other levels coming soon.


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Guest

Unknown date

  
Pretty nice work! I liked.

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Unknown date

  
This guy did an entire castle series. I've only found 2, 4, 5, 7, and 9 but everyone is pretty much forgettable. It's very "my first map" feel and I know this is 1995-1996, but they're still pretty shitty even by those standards. This guy really likes AD&D and it shows since all of his maps are essentially mazes and finding necessary secrets to finish these maps. If you're into MUDs, the Phantasy Star mazes, or the AD&D FPS crawlers this might do it for you if it wasn't so bland with repeating textures.

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Unknown date

  
Passable if you're hungry for more Heretic but there are much better maps out there. The design here is fairly oldschool and basic, with a lot of right angles, but not too unattractive. On the bad side, though, the titular "Combat" is lacking: the level is pretty easy, with a surplus of supplies even on the hardest level. The key doors lack key markers and finding secrets is mandatory.

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Unknown date

  
Annoying that so many secrets are necessary to finish it

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Unknown date

  
Classic good shitty 199x map, it's easy but feels like in Dungeons. Too many ammo for killing monsters, it's the only downside. Worth to play but don't except too many, it's just a oldschool shitty user map at all. :p 2.5/5 -playerlin

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  • File Reviews

    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
    • By MeriMemesX · Posted
      I didn't enjoy this WAD at all but has good level design
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