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Whitemare

   (57 reviews)
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About This File

Megawad, based on "winter" theme from Russian Doom Community. The demons have decided to ruin the winter's fun of Christmas and New Year's celebrations to people, so your task is prove those stupid bastards wrong. The base of this megawad are 12 improved maps (map 01 - map 06, map 08-map 11, map 14, map 16) from speedmapping contests ¹5, which took place on 19.12.2010 on iddqd.ru forum. The rest levels were added some time later, some maps were seriously reworked, and others have been put in wad almost without any changes at all. Have a good game.


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Nice mixed bag over here. First of all, snowy ambient in Doom is awesome, definitely one of my favourite custom themes. Some neat use of the textures and details, also a lot of misaligned walls and a few HOMs here and there, which I didn't care so much to be honest. Maps have caves, castles, mountains, platforming and even damaging water (perhaps too cold for doomguy's feet?), and a great usage of light variations, notable in the caves, a feature that made gameplay more enjoyable. In addition, a great collection of midis, of which two tracks were, unusual for the game (maps 12, 14).

 

There are a couple of things to mention in terms of progression. On one side, most maps start similar, and excluding the bigger ones, all are pretty straightforward, so chances of getting lost are practically null. On another side, I'm not too sold on the difficulty's progression. I had way too many troubles in an early map, compared to the rest of the wad, which had it's ups and downs in monster placement. For example, in map 01 you get to kill lots of enemies in very open spaces, not hard at all but there are further maps that could have fit better in the first slot. As for map 03, this was the toughest of all for me, making the subsequent maps a cakewalk until slot 13. Between those two, there are several maps that fit their slots but also other ones, particularly 07 and 10, that lack substance and purpose, and could have perfectly been in slots 01 and 02, or expanded in some way. In regards to pros, exploration and puzzles are not only present but main factors in several maps. One of the standouts is map 12, the Boom one, obscure switch-hunt but plenty of nice tricks, like shooting ice columns to reveal enemies (one thing, at the mancubi tech room, there are two panels, to open the door hit the panel without the tiny switch, but hit the upper side, you have to either jump or use something to reach it). 

 

When I think of secrets, map 08 stands out as the secret-hunt one of the set. You need to find your weapons, otherwise you are bound to ignore every living being. There's another map where a secret is crucial to solve a puzzle for progression, you have to find a switch that enlighten the way to reach some switches, I actually liked it because it was very useful, but I get it can put off some players. Most maps don't have secrets, uh whatever.

 

My favourite maps are 08, 12, 15 and 32, this one is a bit of a joke map so don't take it seriously. The others are ok, and I didn't like maps 07, 10 (both too short) and 16, another typical IoS with timed lift, too many cube shooters, which leads to too many flying crap, and a lame start (seriously?).

 

Anyway, kind of liked it overall. The puzzle and exploratory maps worth it, I'd recommend those above the rest. And (continuous) players, use PrBoom+ complevel 9. My rate is 6/10 

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Guest

  
How the hell do you beat map12?

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NuMetalManiak

  
I love it. on MAP08 there's a "seasons" puzzle and it is a really good adventure map. the short maps are fun too.

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Guest

  
Now THIS was good!

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killer2

  
Neat maps. Not as detailed as Whitemare 2 but more fun overall, and less frustrating elements. I didn't finish the last map since it was basically the same as WM2's map30's ending, and I didn't play map32 because killing a 10000 health monster without a BFG would be stupidly long and boring. Anyways, good stuff, mostly. 5/5

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Guest

  
One of the best Christmas wads I ever played!!!

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Guest

Unknown date

  
wtf?!(nazi scenes)

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Zahid

Unknown date

  
Good work 4/5

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dg93

Unknown date

  
Very nice megawad. I usually don't care much for single player megawads, but this one is an exception. 4/5

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Guest

Unknown date

  
Awesome!

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mrthejoshmon

Unknown date

  
brilliant, nuff said

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Guest

Unknown date

  
This isn't bad, but IMO it doesn't deserve 4 1/2 stars. Jenesis 2 and PRCP are better MW's from 2011, this is more on par with PCCP, very varied quality. Still some maps are worth it, so it's not an unworthy download entirely. 3.49/5

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Guest

Unknown date

  
Fairly original and well done maps, with some absolute classics. Interesting bg music too. Cheers.

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Marcaek

Unknown date

  
Pretty cool (heh) set of speedmaps with a few larger non-speed maps in a kind of Winter-ruins theme. It's flawed as hell but interesting regardless(and map15 is a fucking journey)

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Guest

Unknown date

  
not bad at all, only on lvl 7 thus far( had exploring to do) liked the customised DOOM2 header (main menu)

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Guest

Unknown date

  
Maps 11 & 15 are amazing! 01, 06, 12, 13, 14, 16, 31, 32 are good too =) as you see, most good maps are located in 2nd half of this wad. Moreover, maps have really different difficulties, but this does not matter. However, some levels are weak and have some lack. So, i give this wad 4 stars

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Guest

Unknown date

  
при ;коl 3;ьн 86;

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Guest

Unknown date

  
I like the winter theme, though almost 20 of them in a row might be a bit too much. Should have cut the worst ones out. Some maps were really fun while some were quite...not that good. Some fitting music, but mostly meh 3* (could easily have been 4* with a few changes)

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Guest

Unknown date

  
I have to admit that the hectic beginning that is Map01, got me ticked off at the beginning. But in total this wad isn't bad at all. I do agree with the previous reviewers that 20 maps with the same theme in a row can get a bit too repetitive... But this was a fun ride. You should give this a try if you're bored. 3.5(4)/5 - Moti

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Guest

Unknown date

  
Nice theme, fitting music, good action. This rules already! I have to work and I can't stop!!! Maybe this is so good, maybe I have a long time since I last played Doom. 5/5 - Optimus

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Guest

Unknown date

  
Some maps look really good, some play really well - most were a bit flawed or just not too much fun though. The theme was well executed, and perhaps on a lower difficulty the less fun maps would have been better. MAP32 was brilliant, IMO. 3* -Phobus

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Guest

Unknown date

  
Pretty darn good set of Xmas/Winter themed levels, especially some of the later ones. 4/5. -TRRobin.

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Guest

Unknown date

  
Not too crazy about russian style gameplay. Seems to be purposefully awkward, severely restricting movement with chaingunners on ledges, multiple arch viles with no cover, etc. At times it looks like they want to frustrate the player. Some maps are heinous (map 12 made me idclip straight to the exit in frustration and anger... like, f**k this, i'm out of here). Some are really good though, foreshadowing the much, much nicer sequel. Play WM2 for a mo' better experience!

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Guest

Unknown date

  
I like the winter theme and the updated sprites and textures, but the levels - the first few that I played, anyway - just weren't that good. Maybe the latter ones are better, but the first couple didn't make me want to continue. 2/5 - ZZ

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Guest

Unknown date

  
^Keep going, the later ones are better.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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