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Icebound

   (47 reviews)

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8 Screenshots

About This File

Clear the heretical forces from the frozen caverns


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Darman Macray

·

  

Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.

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[McD] James

  

Easy 5-star rating. Outstanding overall. 

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NuMetalManiak

  

Lutz sure makes some intriguing detailed work. This might actually be my favorite of his maps in all honesty, as it is laid out rather well and isn't confusing at all.

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Havoc Crow

  

A pretty, fun map with a lot of fiendish traps. Heretic's features are used very well.

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DeathevokatioN

  
A stunning level that provides all the answers to life.

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Guest

  
Great and awesome, congratulations

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Guest

Unknown date

  
Very-very beatifull map, but diffilcuty extrem hard (ice...). 4 stars.

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Guest

Unknown date

  
You, my good sir, made one hell of a map here. Well done! 5/5

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Guest

Unknown date

  
للل ;ل

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Guest

Unknown date

  
Nah, it's SURE be a awesome work of Heretic map, even I feel it's hard and easily to get lost for some reasons but well, it just fucking great. It's worth for 7 years works, good job, Christopher Lutz. :D 5/5 -playerlin

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rsl

Unknown date

  
This has only one specific defect: it's too short. Otherwise... Wow. Just Wow. 5*

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Guest

Unknown date

  
Stunningly good looking level!

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Guest

Unknown date

  
Nah, it plays well too. This is one of the best Heretic maps out there!

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Guest

Unknown date

  
Make another map!

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Guest

Unknown date

  
it was so awesome that my computer crashed.XD

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Guest

Unknown date

  
Some texture alignment needs work, but overall - a must play Heretic map! As a single map I pretty much enjoyed it as much as Curse or the best map (E3M7 IMO) in HTC. Very recommended! 5/5

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Guest

Unknown date

  
5 stars for making heretic wad for PrBoom.

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Guest

Unknown date

  
Most fun I've had with Heretic in a while. 5.

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Guest

Unknown date

  
5 perfect stars! -SSSFUGuy

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Guest

Unknown date

  
Damn good. Architecture, lighting, detail, traps, item and monster placement... everything is very well done here, and all that with stock Raven textures. Stunning job Mr. Lutz.

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Guest

Unknown date

  
Icebound is truly legendary. Every detail painstakingly ornate and intricate. Looking at the visuals alone, one can assume the game play suffers, but so rarely does a wad come out that looks so good, and plays so good! I rarely throw the phrases masterpiece and perfect out there, but Lutz's Icebound deserves are these things and more. 5/5 -FoH

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Guest

Unknown date

  
man, I couldn't run it... do I have to have any other WAD to run this game? I tried with Heretic 1 and 2 but nothing changed.

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Guest

Unknown date

  
Wow! Just played this wad and enthusiastically add my 5-star rating to the others. I hope Lutz doesn't make us wait another 7 years for the next one... -- Oldfukka

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Guest

Unknown date

  
A brilliant masterfully created unpretentious epic map, I really feel this one deserves a cacoward. This is a must own for Heretic fans! - DeathevokatioN

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Guest

Unknown date

  
outstanding level design and gameplay - 5/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
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