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Icebound

   (46 reviews)
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8 Screenshots

About This File

Clear the heretical forces from the frozen caverns


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Ajora

  

Easy 5-star rating. Outstanding overall. 

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NuMetalManiak

  

Lutz sure makes some intriguing detailed work. This might actually be my favorite of his maps in all honesty, as it is laid out rather well and isn't confusing at all.

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JudgeDeadd

  

A pretty, fun map with a lot of fiendish traps. Heretic's features are used very well.

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Rem

  
A stunning level that provides all the answers to life.

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Guest

  
Great and awesome, congratulations

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Guest

Unknown date

  
Very-very beatifull map, but diffilcuty extrem hard (ice...). 4 stars.

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Guest

Unknown date

  
You, my good sir, made one hell of a map here. Well done! 5/5

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Guest

Unknown date

  
للل ;ل

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Guest

Unknown date

  
Nah, it's SURE be a awesome work of Heretic map, even I feel it's hard and easily to get lost for some reasons but well, it just fucking great. It's worth for 7 years works, good job, Christopher Lutz. :D 5/5 -playerlin

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rsl

Unknown date

  
This has only one specific defect: it's too short. Otherwise... Wow. Just Wow. 5*

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Guest

Unknown date

  
Stunningly good looking level!

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Guest

Unknown date

  
Nah, it plays well too. This is one of the best Heretic maps out there!

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Guest

Unknown date

  
Make another map!

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Guest

Unknown date

  
it was so awesome that my computer crashed.XD

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Guest

Unknown date

  
Some texture alignment needs work, but overall - a must play Heretic map! As a single map I pretty much enjoyed it as much as Curse or the best map (E3M7 IMO) in HTC. Very recommended! 5/5

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Guest

Unknown date

  
5 stars for making heretic wad for PrBoom.

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Guest

Unknown date

  
Most fun I've had with Heretic in a while. 5.

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Guest

Unknown date

  
5 perfect stars! -SSSFUGuy

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Guest

Unknown date

  
Damn good. Architecture, lighting, detail, traps, item and monster placement... everything is very well done here, and all that with stock Raven textures. Stunning job Mr. Lutz.

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Guest

Unknown date

  
Icebound is truly legendary. Every detail painstakingly ornate and intricate. Looking at the visuals alone, one can assume the game play suffers, but so rarely does a wad come out that looks so good, and plays so good! I rarely throw the phrases masterpiece and perfect out there, but Lutz's Icebound deserves are these things and more. 5/5 -FoH

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Guest

Unknown date

  
man, I couldn't run it... do I have to have any other WAD to run this game? I tried with Heretic 1 and 2 but nothing changed.

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Guest

Unknown date

  
Wow! Just played this wad and enthusiastically add my 5-star rating to the others. I hope Lutz doesn't make us wait another 7 years for the next one... -- Oldfukka

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Guest

Unknown date

  
A brilliant masterfully created unpretentious epic map, I really feel this one deserves a cacoward. This is a must own for Heretic fans! - DeathevokatioN

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Guest

Unknown date

  
outstanding level design and gameplay - 5/5

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Guest

Unknown date

  
legendary, very awesome detailing 5/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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