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   (3 reviews)
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About This File

bcs04.wad is a medium sized level. My favorite level! The level looks like a house. It is complete with bedrooms, bathrooms, showers, toilets, sinks, a billiard room, a pool complete with patio furniture, a library, etc. It even has some secret closets and passages and of course a dungeon basement.

I have played this level many times in four player Deathmatch and it is continuously a blast. Hint look for secret stuff in the billiard room. All skill levels are supported and Ultra Violence can get a bit tough at times.

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I quite enjoyed this map. The opening shot of the castle is quite atmospheric, (see rd.'s screenshot below) even now. There has been obvious attention to detail here, as the map has very few unaligned textures / other visual bugs.


The numerous vanilla attempts at 'DoomCute' really won me over, especially the red felt pool-table, and shower complete w/ soapbar.


The map suffers a bit in the gameplay department - mainly because of its very low monster count. Difficulty is lukewarm at best, and power-ups are quite plentiful.


Navigation was a little bit difficult at first, as much of the map's main progression is hidden behind secret doors - I didn't initially read the readme where the author was kind enough to state: "Hint look for secret stuff in the billiard room." Once I started humping a couple walls, I figured it out.


Overall 4/5.


Some clean design in this map. You can really tell the authors put their hearts and best effort into this one.


This WAD is based off of an earlier WAD, "bcdeath5.wad". That version was apparently far less polished, and was created to run w/ Doom1.


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Only in the wild west of Doom mapping that was 1995 would a creator brag about his map by itemizing the furniture. As the text file excitedly informs us, this one is outfitted with "bedrooms, bathrooms, showers, toilets, sinks, a billiard room, a pool complete with patio furniture, [and] a library." Yep, it's a My House map. 


For the time period, it looks decent and plays well. You never have to shotgun a baron. The authors pack essential legs of progression into secret passages, but it's hard to imagine them stumping a modern player for long. Key doors are marked appropriately. I'd consider this a good ease-in to mid-'90s pwad progression tropes and gameplay logic. 


Minor bug: a couple of secrets have narrow sectors that make them difficult to flag. One of these might not obviously be a secret.  

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  • File Reviews

    • By Lol 6 · Posted
      Neither bad nor amazing. Giving it 4 stars because I actually enjoyed it
    • By Endless · Posted
      Cute, awesome and quite solid! Little map with a lot to pack. Would love to see a megawad or episode mapset in this style
    • By Denim Destroyer · Posted
      Picture this: you are playing a community project megawad and are still within the first ten levels. Some of the levels you have already played are fun but then you arrive here. Nothing bad or good and is over before you know it. The perfect level between two good levels in a megawad.
      Vanillic Acid is not part of a megawad or even a level set but exhibits all of the characteristics of a filler level. It has all the base characteristics of a Doom level and fails to do anything interesting with it. This level isn't bad but in the ocean of idgames why bother taking the time to play this one?
    • By Argenteo · Posted
      Awesome midis. Some maps appear to be filler? I don't dislike them. I like to take breaths. My absolute favorite is Procustes Chambers (24). Replayed and re-enjoyed again. Great music!
    • By Summer Deep · Posted
      Very worthwhile map, starts out pretty tough, then becomes more manageable, but always challenging enough. Plenty of chaingunners, Barons, Revenants etc, but the big two are absent. All it really needs is a bit more of a 'big bang' ending.