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Mobius

   (70 reviews)
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9 Screenshots

About This File

This mod adds very lot of almost all.


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Guest

Unknown date

  
This wad fails at existing. 0/5

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Guest

Unknown date

  
Terrible. That's all I need to say.

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Guest

Unknown date

  
You could be forgiven for thinking that stuff like this and similar wads are the Michael Moore of the Doom community.

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Guest

Unknown date

  
i don't what this :/

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Guest

Unknown date

  
compatible with sklltag to hard to believe LOTS of things need to be fixed

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Guest

Unknown date

  
OH GOD 10/10 BEST SHIT I'VE EVER PLAYED

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Guest

Unknown date

  
shit like this gives custom monsters a bad name... :/

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Guest

Unknown date

  
You can seriously imagine this. after 11 votes and still 0 stars? Here is one more vote, lets see if I can help u to pull it up a bit. 2 stars! Personally i find this wad ok but still below average. Looking forward to a better version, if there is!

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Guest

Unknown date

  
This isn't as horrible as people say, no, it's about twice as worse. And by the way, if you haven't suffered from Terry and his friends (fanboys or whatever.), then you are lucky. 1/5 -Ace of Spades

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Guest

Unknown date

  
That's downright EVIL! Don't steal a map from a man who dies in a car accident and not credit him. There's also the CONBACK for some *Ahem* "Forever Alone" guy to jack off to, i suppose. how awful this thing is. 0/5

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Guest

Unknown date

  
Worst. Wad. 2011. Nuff said.

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Guest

Unknown date

  
Dog shit.

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Guest

Unknown date

  
Big isn't good, this is the perfect example. Some of this mod isn't that bad but others just ruined them...Repacking always make whole mod shitty, try don't do that, even you want it appears on SkullTag servers and no one really care copyright shit in there. :p 1/5 -playerlin

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Guest

Unknown date

  
0 for stolen content and a lot of crap.

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Guest

Unknown date

  
I would review it.. but I think everythings already been said

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Guest

Unknown date

  
I don't really know what to say. UACMN2: Custom Resource Pack Gold Edition?

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Guest

Unknown date

  
Idea goooood realization baaaaaaaaaad.

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Guest

Unknown date

  
it may be bad, but don't give it this whole "shouldn't be here" crap. If you really feel this wad shouldn't exist, you haven't suffered the wrath of Terry... 1/5 deathknight

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Guest

Unknown date

  
DBZone maps? Fuck this shit

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Guest

Unknown date

  
This isn't a whole lot different from id=16453. As such, this still gets a low rating.

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Guest

Unknown date

  
This mod is quantity over quality - there's a LOT here, but it's not very good. Certainly I didn't find it worth the huge download.

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Guest

Unknown date

  
Wow mang... This Is Really One Of The Best..... better than BRutal Doom... abso5ute classic

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Guest

Unknown date

  
Judging from the rating, this is worse than terry's wads. GOOD GOD WTF IS WRONG WITH THE UPLOADER FOR MAKING THIS AND TY FOR LETTING THIS BE UPLOADED?! Seriously, this is the real definition of bad. I thought that one needed to take it up with Ty for uploading files larger than 50mb.

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Guest

Unknown date

  
absolutely dreadful.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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