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Katamori 1024 - Episode 1

   (23 reviews)
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13 Screenshots

About This File

*IT'S NOT A DEMO, IT'S A (HALF-)OFFICIAL RELASE!*

Another 1024-style WAD. After Congestion 1024 and both Claustrophobia 1024, I had so many ideas, and I thought, I start to make a new 1024 megaWAD. Now I finished episode 1, and I'm so happy, because it's my first finished work! I'll continue mapping, but you can try the parts, which I've finished. I hope you'll like it!


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Guest

Unknown date

  
Not the best 1024 mapset out there by any means, but it sure beats other recent big stuff like Mobius, Tarakinnik 2, or Zero Day. 3(.25)/5

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Guest

Unknown date

  
Brilliant all 11 maps seamlessly merge together to create a real feeling of progression. And the level of gameplay and detail acheived in such small and cramped areas is amazing. A must play, looking forward to Episode 2 :) 4/5

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Guest

Unknown date

  
Yeah, this is very nice WAD!

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Guest

Unknown date

  
The txt doesn't make it clear, but some Boom features are used in at least some maps.

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Guest

Unknown date

  
I was grateful I could assist to it :) - Cell

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Guest

Unknown date

  
There are plenty of other superior 1024 wads out there. It plays decently, but the visuals are pretty shaky, and most of the 11 maps are waaaay to congested to be enjoyable. Meh.

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Guest

Unknown date

  
As far as the over-stretched 1024 gimmick lends itself to shitty maps, these aren't shitty maps. They're not really that great, either, but at least they're not shit. 3/5 for them not being shit. 2/5 for them looking like shit.

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Guest

Unknown date

  
Learn to unpeg

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Guest

Unknown date

  
Decent set of 1024-style maps. Not as good as Congestion/Claustrop hobia 1024, but still quite playable. Often feels more cramped and claustrophobic than Congestion 1024. 4/5 - ZZ

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Guest

Unknown date

  
All maps plays fun and looking good, except Map10 and Map11, Map10 is just killing shitload of monsters with shitload of ammo(pistol start would be fine but I don't think it's good reason), I like the music from ROTT but it doesn't help too much. Map11...the only one and biggest problem is...too cramped ways to fight powerful monsters. Like try fighting a Hell knights in a 64x64x96 room! What a pain on my ass... 3.5/5 -playerlin

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Guest

Unknown date

  
EXTREMLY cramped maps. I stopped playing this wad at the third map so I'll give this a 2/5 assuming that the later maps have some quality, seeing that people gave this wad passable ratings.

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Guest

Unknown date

  
very cool mapset, i hope the other episodes 5/5 -Gothic

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Acid

Unknown date

  
Very cramped maps, mostly of barely fitting maze hallways and corridors. Over usage of doors also leads to frustration as they all open and close on you. Detailing's minimal for a 1024 wads, but no biggie. 3/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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