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Katamori 1024 - Episode 1

   (23 reviews)
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13 Screenshots

About This File

*IT'S NOT A DEMO, IT'S A (HALF-)OFFICIAL RELASE!*

Another 1024-style WAD. After Congestion 1024 and both Claustrophobia 1024, I had so many ideas, and I thought, I start to make a new 1024 megaWAD. Now I finished episode 1, and I'm so happy, because it's my first finished work! I'll continue mapping, but you can try the parts, which I've finished. I hope you'll like it!


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Guest

Unknown date

  
Not the best 1024 mapset out there by any means, but it sure beats other recent big stuff like Mobius, Tarakinnik 2, or Zero Day. 3(.25)/5

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Guest

Unknown date

  
Brilliant all 11 maps seamlessly merge together to create a real feeling of progression. And the level of gameplay and detail acheived in such small and cramped areas is amazing. A must play, looking forward to Episode 2 :) 4/5

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Guest

Unknown date

  
Yeah, this is very nice WAD!

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Guest

Unknown date

  
The txt doesn't make it clear, but some Boom features are used in at least some maps.

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Guest

Unknown date

  
I was grateful I could assist to it :) - Cell

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Guest

Unknown date

  
There are plenty of other superior 1024 wads out there. It plays decently, but the visuals are pretty shaky, and most of the 11 maps are waaaay to congested to be enjoyable. Meh.

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Guest

Unknown date

  
As far as the over-stretched 1024 gimmick lends itself to shitty maps, these aren't shitty maps. They're not really that great, either, but at least they're not shit. 3/5 for them not being shit. 2/5 for them looking like shit.

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Guest

Unknown date

  
Learn to unpeg

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Guest

Unknown date

  
Decent set of 1024-style maps. Not as good as Congestion/Claustrop hobia 1024, but still quite playable. Often feels more cramped and claustrophobic than Congestion 1024. 4/5 - ZZ

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Guest

Unknown date

  
All maps plays fun and looking good, except Map10 and Map11, Map10 is just killing shitload of monsters with shitload of ammo(pistol start would be fine but I don't think it's good reason), I like the music from ROTT but it doesn't help too much. Map11...the only one and biggest problem is...too cramped ways to fight powerful monsters. Like try fighting a Hell knights in a 64x64x96 room! What a pain on my ass... 3.5/5 -playerlin

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Guest

Unknown date

  
EXTREMLY cramped maps. I stopped playing this wad at the third map so I'll give this a 2/5 assuming that the later maps have some quality, seeing that people gave this wad passable ratings.

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Guest

Unknown date

  
very cool mapset, i hope the other episodes 5/5 -Gothic

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Acid

Unknown date

  
Very cramped maps, mostly of barely fitting maze hallways and corridors. Over usage of doors also leads to frustration as they all open and close on you. Detailing's minimal for a 1024 wads, but no biggie. 3/5

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  • File Reviews

    • By Endless · Posted
      Yes, it's 1995, yes, it's quite old, and yes, very late compared to recent work or any work from 2010 onwards. But this is where the real flavor of being able to enjoy this megawad lies. Despite being quite old (older than me) Memento Mori fulfills the simple premise of being fun and simple. It is not a great innovative work nor a technical marvel, but it is an important pillar to be able to analyze with a better retrospective how far the authors have come to give us such spectacular maps. You may have already played it for this point, especially if you're one of the veteran OGs, but if you haven't, or if you're new to the community and want to go down a path where you can appreciate the past and present, Memento Mori is a good stone to cross.   The maps are so 90s that it makes you want to turn on a walkman and put on your Nike Air and play it properly. Sure, that's an exaggeration, but not too far from the truth. These are pure vanilla maps, almost raw. They offer excellent quality for the standard that was 1995, but they may look a bit dull by 2020. That doesn't mean they are bad maps, for the simple reason that a bad map means a boring map and Memento Mori is not boring. There are small and easy maps as well as big and scary maps and a few maps with a few tricks up their sleeves. An odyssey through many designs that were so innovative in their early days that we now take them for granted. If you haven't tried it, do it, nothing like improving your perspective on Doom mapping and feeling a little old in the process.  
    • By P41R47 · Posted
      Combines perfectly with Mars War!
      So yeah, its Mars War Status Bar for me :P
    • By P41R47 · Posted
      Nice status bars, been using them for wads that doesn't have a custom status bar when i'm lazy to make one myself hahaha :P
    • By P41R47 · Posted
      This is probably the best megawad of the '90s. You will find here all that is considered bad about doom mapping, but at the same way, you will find tons and tons of creativity, and also, a strong message in the process.
      Really, '90s can't get better than this at least in the storytelling department.
      The gameplay is fun for the most time, but some maps suffer from being a little longer than needed, making them tiring.
      The story is neat, driving the player through semi-realistic and high abstract locations made up with tons of interesting and contextuals details that advance the story forward. Really good usage of what Doom engine can make in it speechless way.
      As i said, some maps are longer than needed, and also, near the end, the ramps up in difficulty is obsene, even in the easiers difficulties.
      But from the storytelling side, this is five over five.
      A real achievement on what and amateur can make with just passion and humor.   Thanks Nathan Lineback for your satirical rant agains MS.
    • By starfruit · Posted
      crashed my game, 10/10
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