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Katamori 1024 - Episode 1

   (23 reviews)
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13 Screenshots

About This File

*IT'S NOT A DEMO, IT'S A (HALF-)OFFICIAL RELASE!*

Another 1024-style WAD. After Congestion 1024 and both Claustrophobia 1024, I had so many ideas, and I thought, I start to make a new 1024 megaWAD. Now I finished episode 1, and I'm so happy, because it's my first finished work! I'll continue mapping, but you can try the parts, which I've finished. I hope you'll like it!


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Guest

Unknown date

  
Not the best 1024 mapset out there by any means, but it sure beats other recent big stuff like Mobius, Tarakinnik 2, or Zero Day. 3(.25)/5

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Guest

Unknown date

  
Brilliant all 11 maps seamlessly merge together to create a real feeling of progression. And the level of gameplay and detail acheived in such small and cramped areas is amazing. A must play, looking forward to Episode 2 :) 4/5

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Guest

Unknown date

  
Yeah, this is very nice WAD!

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Guest

Unknown date

  
The txt doesn't make it clear, but some Boom features are used in at least some maps.

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Guest

Unknown date

  
I was grateful I could assist to it :) - Cell

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Guest

Unknown date

  
There are plenty of other superior 1024 wads out there. It plays decently, but the visuals are pretty shaky, and most of the 11 maps are waaaay to congested to be enjoyable. Meh.

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Guest

Unknown date

  
As far as the over-stretched 1024 gimmick lends itself to shitty maps, these aren't shitty maps. They're not really that great, either, but at least they're not shit. 3/5 for them not being shit. 2/5 for them looking like shit.

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Guest

Unknown date

  
Learn to unpeg

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Guest

Unknown date

  
Decent set of 1024-style maps. Not as good as Congestion/Claustrop hobia 1024, but still quite playable. Often feels more cramped and claustrophobic than Congestion 1024. 4/5 - ZZ

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Guest

Unknown date

  
All maps plays fun and looking good, except Map10 and Map11, Map10 is just killing shitload of monsters with shitload of ammo(pistol start would be fine but I don't think it's good reason), I like the music from ROTT but it doesn't help too much. Map11...the only one and biggest problem is...too cramped ways to fight powerful monsters. Like try fighting a Hell knights in a 64x64x96 room! What a pain on my ass... 3.5/5 -playerlin

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Guest

Unknown date

  
EXTREMLY cramped maps. I stopped playing this wad at the third map so I'll give this a 2/5 assuming that the later maps have some quality, seeing that people gave this wad passable ratings.

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Guest

Unknown date

  
very cool mapset, i hope the other episodes 5/5 -Gothic

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Acid

Unknown date

  
Very cramped maps, mostly of barely fitting maze hallways and corridors. Over usage of doors also leads to frustration as they all open and close on you. Detailing's minimal for a 1024 wads, but no biggie. 3/5

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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