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RustPoint Map2

   (12 reviews)
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4 Screenshots

About This File

Just the map after the first Rustpoint. It is uploaded due that it needs a different Engine then the first map and the time that map 3 will take to build.


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Zalewa

  
Large, open layout, difficulty that makes you pay attention. Good action, good music pick, good visuals. All is well with this map.

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Guest

Unknown date

  
Not bad, it's hard because ammo isn't enough. I killed ~120 of monsters and ran out ammo. Then I just make them infighting and skip them to exit switch. Ruined this wad totally, but it still fun, and looking good, I still like it. 3.5/5 -playerlin

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Guest

Unknown date

  
Quite nice. Ammo seems a bit tight at times, but maybe that's just me. Obvious bug (missing lower texture) on a linedef right after the red key. Teleporter from the nukage pool with the caco doesn't work in GZDoom. No secrets. Looks good (and appropriately rusty). 3.5/5. - ZZ

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Guest

Unknown date

  
Plays good, just like the other rustpoint map(I assume this one is inspired by it). However, the fast-paced action is kinda ruined by the low ammount of ammo that is placed on the map. It's difficult not to waste some shells and bullets fighting lots of monsters in semi-big areas. 3/5

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Guest

Unknown date

  
come on man no ammo. punched my way through half the map. thanks for the berserk pack though. I want this level to be fun because it looks cool but its not that fun so damn. 2/6/12

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Memfis

Unknown date

  
Similar to map1: still not enough ammo, still you are given too much space. It's nice to be able to move freely but it shouldn't give the player such big advantage, many monsters become just harmless.

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Guest

Unknown date

  
Best wad ever.

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Guest

Unknown date

  
Really good

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Guest

Unknown date

  
Very well designed level with rusty theme. The gameplay is very challenging, in the good way. Though, I had to play in the easiest difficulty because the ammo are spare. There are no secrets currently and few bugs, maybe it's unfinished but still it's very good despite the bugs. 4/5 - Optimus

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Guest

Unknown date

  
This map owns hard. I guess it's fairly small but I enjoyed it a lot. Great architecture, great music, great textures but best of all great layout, great balance and great gameplay. Ding ding jackpot we have a winner.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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