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RustPoint Map2

   (12 reviews)
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4 Screenshots

About This File

Just the map after the first Rustpoint. It is uploaded due that it needs a different Engine then the first map and the time that map 3 will take to build.


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Zalewa

  
Large, open layout, difficulty that makes you pay attention. Good action, good music pick, good visuals. All is well with this map.

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Guest

Unknown date

  
Not bad, it's hard because ammo isn't enough. I killed ~120 of monsters and ran out ammo. Then I just make them infighting and skip them to exit switch. Ruined this wad totally, but it still fun, and looking good, I still like it. 3.5/5 -playerlin

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Guest

Unknown date

  
Quite nice. Ammo seems a bit tight at times, but maybe that's just me. Obvious bug (missing lower texture) on a linedef right after the red key. Teleporter from the nukage pool with the caco doesn't work in GZDoom. No secrets. Looks good (and appropriately rusty). 3.5/5. - ZZ

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Guest

Unknown date

  
Plays good, just like the other rustpoint map(I assume this one is inspired by it). However, the fast-paced action is kinda ruined by the low ammount of ammo that is placed on the map. It's difficult not to waste some shells and bullets fighting lots of monsters in semi-big areas. 3/5

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Guest

Unknown date

  
come on man no ammo. punched my way through half the map. thanks for the berserk pack though. I want this level to be fun because it looks cool but its not that fun so damn. 2/6/12

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Memfis

Unknown date

  
Similar to map1: still not enough ammo, still you are given too much space. It's nice to be able to move freely but it shouldn't give the player such big advantage, many monsters become just harmless.

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Guest

Unknown date

  
Best wad ever.

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Guest

Unknown date

  
Really good

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Guest

Unknown date

  
Very well designed level with rusty theme. The gameplay is very challenging, in the good way. Though, I had to play in the easiest difficulty because the ammo are spare. There are no secrets currently and few bugs, maybe it's unfinished but still it's very good despite the bugs. 4/5 - Optimus

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Guest

Unknown date

  
This map owns hard. I guess it's fairly small but I enjoyed it a lot. Great architecture, great music, great textures but best of all great layout, great balance and great gameplay. Ding ding jackpot we have a winner.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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