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RustPoint Map2

   (12 reviews)
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4 Screenshots

About This File

Just the map after the first Rustpoint. It is uploaded due that it needs a different Engine then the first map and the time that map 3 will take to build.


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Zalewa

  
Large, open layout, difficulty that makes you pay attention. Good action, good music pick, good visuals. All is well with this map.

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Guest

Unknown date

  
Not bad, it's hard because ammo isn't enough. I killed ~120 of monsters and ran out ammo. Then I just make them infighting and skip them to exit switch. Ruined this wad totally, but it still fun, and looking good, I still like it. 3.5/5 -playerlin

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Guest

Unknown date

  
Quite nice. Ammo seems a bit tight at times, but maybe that's just me. Obvious bug (missing lower texture) on a linedef right after the red key. Teleporter from the nukage pool with the caco doesn't work in GZDoom. No secrets. Looks good (and appropriately rusty). 3.5/5. - ZZ

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Guest

Unknown date

  
Plays good, just like the other rustpoint map(I assume this one is inspired by it). However, the fast-paced action is kinda ruined by the low ammount of ammo that is placed on the map. It's difficult not to waste some shells and bullets fighting lots of monsters in semi-big areas. 3/5

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Guest

Unknown date

  
come on man no ammo. punched my way through half the map. thanks for the berserk pack though. I want this level to be fun because it looks cool but its not that fun so damn. 2/6/12

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Memfis

Unknown date

  
Similar to map1: still not enough ammo, still you are given too much space. It's nice to be able to move freely but it shouldn't give the player such big advantage, many monsters become just harmless.

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Guest

Unknown date

  
Best wad ever.

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Guest

Unknown date

  
Really good

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Guest

Unknown date

  
Very well designed level with rusty theme. The gameplay is very challenging, in the good way. Though, I had to play in the easiest difficulty because the ammo are spare. There are no secrets currently and few bugs, maybe it's unfinished but still it's very good despite the bugs. 4/5 - Optimus

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Guest

Unknown date

  
This map owns hard. I guess it's fairly small but I enjoyed it a lot. Great architecture, great music, great textures but best of all great layout, great balance and great gameplay. Ding ding jackpot we have a winner.

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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