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RustPoint Map2

   (12 reviews)
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4 Screenshots

About This File

Just the map after the first Rustpoint. It is uploaded due that it needs a different Engine then the first map and the time that map 3 will take to build.


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Zalewa

  
Large, open layout, difficulty that makes you pay attention. Good action, good music pick, good visuals. All is well with this map.

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Guest

Unknown date

  
Not bad, it's hard because ammo isn't enough. I killed ~120 of monsters and ran out ammo. Then I just make them infighting and skip them to exit switch. Ruined this wad totally, but it still fun, and looking good, I still like it. 3.5/5 -playerlin

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Guest

Unknown date

  
Quite nice. Ammo seems a bit tight at times, but maybe that's just me. Obvious bug (missing lower texture) on a linedef right after the red key. Teleporter from the nukage pool with the caco doesn't work in GZDoom. No secrets. Looks good (and appropriately rusty). 3.5/5. - ZZ

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Guest

Unknown date

  
Plays good, just like the other rustpoint map(I assume this one is inspired by it). However, the fast-paced action is kinda ruined by the low ammount of ammo that is placed on the map. It's difficult not to waste some shells and bullets fighting lots of monsters in semi-big areas. 3/5

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Guest

Unknown date

  
come on man no ammo. punched my way through half the map. thanks for the berserk pack though. I want this level to be fun because it looks cool but its not that fun so damn. 2/6/12

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Memfis

Unknown date

  
Similar to map1: still not enough ammo, still you are given too much space. It's nice to be able to move freely but it shouldn't give the player such big advantage, many monsters become just harmless.

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Guest

Unknown date

  
Best wad ever.

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Guest

Unknown date

  
Really good

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Guest

Unknown date

  
Very well designed level with rusty theme. The gameplay is very challenging, in the good way. Though, I had to play in the easiest difficulty because the ammo are spare. There are no secrets currently and few bugs, maybe it's unfinished but still it's very good despite the bugs. 4/5 - Optimus

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Guest

Unknown date

  
This map owns hard. I guess it's fairly small but I enjoyed it a lot. Great architecture, great music, great textures but best of all great layout, great balance and great gameplay. Ding ding jackpot we have a winner.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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