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Headboy

   (6 reviews)
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11 Screenshots

About This File

Doom II .wad found on the 'Net up this room before.


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Chipchase

  

Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.

 

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doom17.png.6f0421b74ee0d5e68c7c59cb4f978707.png

 

 

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Guest

Unknown date

  
http://cd.textfiles. com/clubsoftware/DOO MWADS/

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Guest

Unknown date

  
This is a wad for Doom2 that has been uploaded to the Doom 1/ultimate doom archive instead. The map it's self is fairly average and looks like it was made in 95 and there are loud high pitched vocal samples that are vulgar and annoying. Without these sounds the map would be average but thier inclusion ruins the map and brings the score down to 1/5. However you might feel that these sounds make this an instant 0/5 and to be honest I could not really blame you for thinking that way

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Unknown date

  
Stupid. 0/5 - ZZ

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Guest

Unknown date

  
this is beginner-builder map. but annoying sound bothers me.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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