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Rest In Pieces part VII

   (4 reviews)
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2 Screenshots

About This File

Another deathmatch-only board, this one is a good bit bigger than some of the others. More-less it was a bunch of small ideas put into one. You have a BIG lift on the far left side of the board, a maze in the center (can you figure out how to get on the ledges?), and a rocket pit on the bottom. Frag 'em!


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Guest

Unknown date

  
15 hours sounds right (mapping is slow in DEU). This map has no monsters, so it's useless in SP. May be ok in DM (nice music), but very boring texturing, and mediocre architecture. 1/5

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Guest

Unknown date

  
Slightly better than rip3.wad that i reviewed before but still garbage. There is an ok choice of music i suppose tho and it is not all one texture and we have three proper sections in this map although as a deathmatch wad this is poor and as there is no single player then this along with rip3.wad (id=16346) should be relocated to levels/doom/deathmat ch oh well, 0/5 (still hoping that the missing rip wads are uploaded one day though)

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Unknown date

  
To e person above, people can really run out of air just by reading what you wrote... C'mon, you stated music is ok but why still 0? I think this wad worth more than that~!! I givin a 1... Ok, this wad is bad. Are you sure its made in 15 hours? I seriously doubt so.

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Guest

Unknown date

  
too simple map...no rate

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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