Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Rest In Pieces part VII

   (4 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Another deathmatch-only board, this one is a good bit bigger than some of the others. More-less it was a bunch of small ideas put into one. You have a BIG lift on the far left side of the board, a maze in the center (can you figure out how to get on the ledges?), and a rocket pit on the bottom. Frag 'em!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
15 hours sounds right (mapping is slow in DEU). This map has no monsters, so it's useless in SP. May be ok in DM (nice music), but very boring texturing, and mediocre architecture. 1/5

Share this review


Link to review
Guest

Unknown date

  
Slightly better than rip3.wad that i reviewed before but still garbage. There is an ok choice of music i suppose tho and it is not all one texture and we have three proper sections in this map although as a deathmatch wad this is poor and as there is no single player then this along with rip3.wad (id=16346) should be relocated to levels/doom/deathmat ch oh well, 0/5 (still hoping that the missing rip wads are uploaded one day though)

Share this review


Link to review
Guest

Unknown date

  
To e person above, people can really run out of air just by reading what you wrote... C'mon, you stated music is ok but why still 0? I think this wad worth more than that~!! I givin a 1... Ok, this wad is bad. Are you sure its made in 15 hours? I seriously doubt so.

Share this review


Link to review
Guest

Unknown date

  
too simple map...no rate

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×