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Base3

   (6 reviews)
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Memfis

  
Basic E1 style hub, some interesting details like the red cross thing or two rows on barrels near the chaingun. Nothing special, OK for a 3 minute play.

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Unknown date

  
It's just a "base" base level. Looks like so detailing in ZDooM level... Not bad and have some small fun, but too basic. 2.5/5 -playerlin

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Guest

Unknown date

  
A word of warning to those who will download this new level, I tried to run this on both chocolate doom and Doom95 and it crashes with an error, I had to run this in ZDoom. The map is not too bad however it is kind of basic, but has attention to detail and looks cool. Not too hard though so experienced doomers might not want to play this, overall it is a good map but this should really be relocated to ports because as far as I can tell it wont run on "classic" ports, 3/5

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Unknown date

  
This is a decent E1-ish level, not very long; it's a bit too symmetric to be outstanding, but the author obviously tried to make it good-looking and fun to play, and it IS nice enough. 3.5/5 - ZZ

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Unknown date

  
Poor uninteresting level design and game play all poorly masked by lots of sector detail. 1/5

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Unknown date

  
I totally agree with the first reviewer.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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