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Base3

   (6 reviews)
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Memfis

  
Basic E1 style hub, some interesting details like the red cross thing or two rows on barrels near the chaingun. Nothing special, OK for a 3 minute play.

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Unknown date

  
It's just a "base" base level. Looks like so detailing in ZDooM level... Not bad and have some small fun, but too basic. 2.5/5 -playerlin

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Unknown date

  
A word of warning to those who will download this new level, I tried to run this on both chocolate doom and Doom95 and it crashes with an error, I had to run this in ZDoom. The map is not too bad however it is kind of basic, but has attention to detail and looks cool. Not too hard though so experienced doomers might not want to play this, overall it is a good map but this should really be relocated to ports because as far as I can tell it wont run on "classic" ports, 3/5

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Unknown date

  
This is a decent E1-ish level, not very long; it's a bit too symmetric to be outstanding, but the author obviously tried to make it good-looking and fun to play, and it IS nice enough. 3.5/5 - ZZ

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Unknown date

  
Poor uninteresting level design and game play all poorly masked by lots of sector detail. 1/5

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Unknown date

  
I totally agree with the first reviewer.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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