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Chill 3

   (16 reviews)
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6 Screenshots

About This File

After a year of on-and-off surgery, the second sequel to Chill has finally hit shelves, all bandaged up and ready to roll. Across nine unique, sleek maps that include two guest maps from mapping heavyweights Ralphis and RottKing, Chill 3 pulls you, your brain, and your gun into explosive action. Within seconds you're flying, dodging, sprinting, hoarding the shit out of items, teleporting, thinking up the next move to bust, pumping rockets and balls of energy through hallways, hiding and laying low, taking stabs at where the fuck your enemy's creeping at, and trying your luck at long-distance shots with the boomstick, all while treating your eyes to some crisp architecture and the ears to the flow of the backing funk: the flow you gotta feel when winding through the levels (if you wanna win, of course).

Enjoy and rack up those frags, fool. Don't wait to blaze through the latest and greatest of 1-on-1 stages.


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Guest

Unknown date

  
Hey, look, 9 repetitive all shit-brown rust colored non atmospheric levels! 1/5

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Guest

Unknown date

  
the fuck you talking about. eat a dick, this is some good original shit. good job naut my man!!!!! 5/5 no question, guy above me is a useless jack-off

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Unknown date

  
Maxin' relaxin' playing some Chill 3 on a laptop somewhere in Hawaii, sipping on a gin & whipped cream, let the good times roll baby.

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Unknown date

  
awesome maps, awesome text file lol, five stars naut.

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Unknown date

  
Hmmm, haven't I seen similar maps 1000 times before?

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Unknown date

  
Nice! I expected no less from you! 5 stars!

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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