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Gsai

   (9 reviews)
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About This File

Doom .wad found on the 'Net up this room before.


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Walter confetti

  

It looks like some empty mall / school layout made as a doom map, pretty bare in execution.

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Guest

Unknown date

  
The author isn't a retard, the uploader is. This is clearly a DM level and is misplaced. The WAD comes from here: http://cd.textfiles. com/clubsoftware/DOO MWADS/

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Unknown date

  
I can't believe that this uploader is really searching for the worst of the old maps to shove in our faces. At least RL found some tolerable maps, unlike perseus.

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Guest

Unknown date

  
One of the most pointless maps to ever grace the archives, I do not think anyone could ever say this is even remotely good. Just a large maze of empty rooms with no real point in even exploring them. This is meant to be a deathmatch wad, but the map is so large you would need a lot of players in the server to even be able to find each other, and there is only 1 Shotgun as far as I could tell. I also noticed some keys in this map but decided it was not worth finding out if they have any usage 0/5.

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Guest

Unknown date

  
What is the point for recompiling & uploading this?

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Guest

Unknown date

  
complete garbage.

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Unknown date

  
^^^ Historical value.

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Guest

Unknown date

  
...which was lost after recompiling.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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