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Starbase

   (10 reviews)
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About This File

First wad I ever made. If you find any errors or bugs please email me immediately so I can fix them.


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Chipchase

  

Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.

 

 

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Guest

Unknown date

  
Terry, I hereby mail you your whole level back so that you can work on the errors. Sincerely, Bert Glanstron.

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Guest

Unknown date

  
It seems as if the author was experimenting with various level features such as building stairs, using switches, revealing traps etc. and as such it's a deceivingly intricate level, with good use of height differences and traps, which show good mapping potential and perhaps even talent. However, this particular level lacks challenge and polish, and is a mere mapmaking exercise. I'd rate this higher, but I'll await the author's first complete level. 2/5 -Maes

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Guest

Unknown date

  
Tried to run with chocdoom and I get a STARTAN2 not found error, works fine in ZDoom. Looks basic, plays basic feels like something you would play in the 90's rather than the 21st century. Using only one texture does not help either, considering this is your first I will give you leeway, but try and use more textures and make the map longer or people will just relegate this to the confines of history. As it is right now I can only give 1/5, but if you fix the bugs and improve on it you could make it good.

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Guest

Unknown date

  
You should learn to make decent levels before you start uploading.

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Guest

Unknown date

  
It's not bad, but easy and looks bland. The map has some good points like traps and layout, but textures use and monsters/ammo placement make this wad feels boring and plays way too easy. Try hard to make a full completed map, you have potency to do a great map. :D 2/5 -playerlin

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Unknown date

  
This is a typical first map. There's nothing majorly bad about it, and it does have a couple of interesting twists and turns, but at the same time, it's not a compelling level yet. On the other hand, the author clearly has potential, so I'll say "it's a good start". 2/5 for the map itself. - ZZ

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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