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The Hall

   (8 reviews)
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About This File

One of my favorites, "The Hall" features an enormous cross-shaped hall that's full of trouble. As soon as you open the first door, you'll be staring down the full length of the ominous hall. The red key will be easy to see, but not easy to get. The large pillars aren't just for decoration, either. If anything seems too good to be true, it probably is . . .


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Guest

Unknown date

  
It's a good fun map with very good monsters/items placement/balance and not-bad map design but I think it's annoying for finding right teleport in red key room. 4/5 -playerlin

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Guest

Unknown date

  
The more I seee of this mapper the more I like him. This one is a real find, one of the best maps I'e played in a while. 4/5

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Unknown date

  
This is an entertaining map from June 1996. I'm not sure if a map from 1996 could be described as retro (instead of just "old"), but it feels like all of E2 squashed into one level, and then made larger. By modern standards you get vast amounts of ammo against a modest load of monsters. Has a clever jumping secret. Would benefit from a Hell Revealed-style remake. Manages to feel non-linear without being completely baffling. Gaunt places in face.

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Unknown date

  
Whoa, a fantastic map, recovered from the ashes of geocities. This is a large expansive castle style dungeon that includes traps, switch hunt puzzles and more. Never does the gameplay feel tedious and has a very good progressive feel to it, the map really shines in both gameplay, architecture and monster placement. Texturing was also rather good and never did it look ugly, I really enjoyed this one and recommend it to any doomer looking for a new map to play 4/5.

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Unknown date

  
The map is from 1996. And it is good. A bit of E1 style with some E2 thrown in for good measure. The above review highlights the positives. A very solid map overall. 4/5.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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