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The Hall

   (8 reviews)
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About This File

One of my favorites, "The Hall" features an enormous cross-shaped hall that's full of trouble. As soon as you open the first door, you'll be staring down the full length of the ominous hall. The red key will be easy to see, but not easy to get. The large pillars aren't just for decoration, either. If anything seems too good to be true, it probably is . . .


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Guest

Unknown date

  
It's a good fun map with very good monsters/items placement/balance and not-bad map design but I think it's annoying for finding right teleport in red key room. 4/5 -playerlin

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Guest

Unknown date

  
The more I seee of this mapper the more I like him. This one is a real find, one of the best maps I'e played in a while. 4/5

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Unknown date

  
This is an entertaining map from June 1996. I'm not sure if a map from 1996 could be described as retro (instead of just "old"), but it feels like all of E2 squashed into one level, and then made larger. By modern standards you get vast amounts of ammo against a modest load of monsters. Has a clever jumping secret. Would benefit from a Hell Revealed-style remake. Manages to feel non-linear without being completely baffling. Gaunt places in face.

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Unknown date

  
Whoa, a fantastic map, recovered from the ashes of geocities. This is a large expansive castle style dungeon that includes traps, switch hunt puzzles and more. Never does the gameplay feel tedious and has a very good progressive feel to it, the map really shines in both gameplay, architecture and monster placement. Texturing was also rather good and never did it look ugly, I really enjoyed this one and recommend it to any doomer looking for a new map to play 4/5.

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Unknown date

  
The map is from 1996. And it is good. A bit of E1 style with some E2 thrown in for good measure. The above review highlights the positives. A very solid map overall. 4/5.

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  • File Reviews

    • By MuratMikal · Posted
      Mediocre megawad. There're many puzzles along the maps and the small monster count makes me wonder if it's a puzzle oriented wad instead of an action one. Anyway, not my cup of tea.
    • By magicsofa · Posted
      Again, an improvement over the last one (castle3.wad). Still some hallway-isms but this time they aren't a thousand miles long. Also, repeating the same "puzzle" more than once is never a great idea. But, it's quite playable and actually a little challenging in some spots. 2.6/5
    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
    • By magicsofa · Posted
      Other than a few competent moments, this is quite passable... as in, pass it by to play a more exciting map. At best it's incredibly easy even on high difficulty levels, with pretty basic and usually ugly architecture, and at worst you get to navigate through a maze of single-linedef walls which of course don't block your shots. If there were anything other than melee golems around, it would have been even more annoying.
    • By chlef · Posted
      No, this is not a 5 star wad, not by a longshot. It is an acceptable time killer though and it's also marred by some teleporter confusion. It's small and the cyberdemon is pretty easy to get rid of, so as name suggests, don't panic.
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