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Playmasters

   (42 reviews)
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Quadraphonics

  

If The Room was a Doom .wad, it would be this.

 

This wad has some fucking horribly overscaled maps and has mostly flat areas. Most parts are best described as boxy and repetitive and it drowns the player in Cyberdemons commonly. Oh yeah, also there being a key required to continue by going in a basically 0 brightness corridor - that being in the first map alone. I'd probably mistake this for being a wad made in 1994, but no, it's made in 2011.

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Loud Silence

  

Better play Wolfenstein 3D with keyboard only, thousand times in a row.

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wolfmcbeard

  

I should've heeded the warnings from the other reviews...

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Gato606

  

Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily

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RonLivingston

  

Talk about too many cyberdemons, pretty much an intense wad to me

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NuMetalManiak

  
undeniably the worst wad I have ever played. at no time is this fun, full orthogonal structures with monotonous texturing and puzzle-like gameplay. even worse is the combat, where you often fight cyberdemons in very tight and unfair spaces. one of the maps even has invisible crushers. avoid this at all costs

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slowtorturepukechamber

  
His urge to use every style of enemy in every map makes for a difficult and unenjoyable experience. The texture work in this pile of shit is god awful. In one of the maps, he used a texture of a door as the wall. What the fuck? And there's little to no ceiling or floor height changes. Very monotone and boring. Sectors with simple enemies are huge, and sectors with huge enemies are tiny. Absolutely terrible. Not worth wasting the 466 KB on your computer.

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Guest

  
More like playwithmydickmaster s amirite guys?

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Guest

Unknown date

  
straight to the recycle bin, then I start to shiver at one corner of my room

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Guest

Unknown date

  
this is not 1994, stop making this kind of wads

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Guest

Unknown date

  
Looks like a shoo-in for Worst Wad of 2011. 22 votes, 0 stars... This should be all the evidence we need.

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Guest

Unknown date

  
seen worse

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Guest

Unknown date

  
There's not even a description! 0 stars just for that!

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MajorRawne

Unknown date

  
Anything which is uploaded by Perseus, who is clearly a spammer laughing at us all (does he ever post on the forums?), is like a golden poo with all the gold sucked out by a grimacing, horrified community. And what is left? Just the poo. Better upload that poo, it might be important!

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Guest

Unknown date

  
Please do something better with your time, this wad is absolutely dreadful.

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Guest

Unknown date

  
At least in the old days people made bad wads that were supposed to be good, instead of bad wads that are deliberately bad the way they do nowadays.

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Guest

Unknown date

  
Well the readme does say you CAN upload this as long as the text and wad aren't modded. But why would you waste your time in uploading something not of your works when the author can do it himself? That is very unconventional on this site and is looked down upon here and the Doom world. - General Mike

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Guest

Unknown date

  
^EVERYTHING is looked down upon here and on DoomWorld.

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Guest

Unknown date

  
I am pretty sure "general mike", whoever the hell that is, doesn't speak for the entirety of doomworld.

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Guest

Unknown date

  
Average of 12.64 cyberdemons/level. Bad monkey!

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Guest

Unknown date

  
Hmm. The wad is 1.4MB unzipped. 25 levels. See the problem here? Curiosity killed the cat. Boxy 1995 era levels, misaligned textures, redundancy. All around crap. This is awful quantity based crap. Please don't upload this. 0/5 Waste of my time.

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Guest

Unknown date

  
BLEH 1995 GO AWAY

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Guest

Unknown date

  
0. Shit.

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Guest

Unknown date

  
Stop making wads

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Guest

Unknown date

  
Boxy and boring, but I don't see why perseus is being blamed. He didn't make the wad. If you don't like something, you aren't obligated to play it.

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  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
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