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Within the Bowels of Hell

   (3 reviews)
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About This File

You seem to draw the most dangerous missions. Fellow Marines appear to be disappearing at an alarming rate. Most have been tracked to a suspected underground complex inhabited by the undead. Eliminating this fortress of evil won't be easy, and it is for this reason that you have been selected. You enter the complex and stumble upon the first echelon of nasties. "Is this the best you can do?" you say to yourself. Keep focused, the action becomes more frantic as you move deeper into their lair. Other hazards exist as well.

This wad is moderately large, and very playable at all difficulty levels. There are no "dead-ends"or unescapable traps. All weapons, keys and items have been used. Adequate ammo for skill levels 3/4/5, more than enough for levels 1/2.


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Unknown date

  
Decent level from 1995. Looks fine, plays well, but it doesn't have any real challenge.

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Unknown date

  
I don't think this map is plays well, because I get lost after got red key, and there is some missing textures. And some switches in secret area that you must active it else you'll stuck, and the cramped maze layout made this even worse... It's not bad for 1995 standard but those flaws ruined it... :\ 2/5 -playerlin

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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