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Within the Bowels of Hell

   (3 reviews)
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4 Screenshots

About This File

You seem to draw the most dangerous missions. Fellow Marines appear to be disappearing at an alarming rate. Most have been tracked to a suspected underground complex inhabited by the undead. Eliminating this fortress of evil won't be easy, and it is for this reason that you have been selected. You enter the complex and stumble upon the first echelon of nasties. "Is this the best you can do?" you say to yourself. Keep focused, the action becomes more frantic as you move deeper into their lair. Other hazards exist as well.

This wad is moderately large, and very playable at all difficulty levels. There are no "dead-ends"or unescapable traps. All weapons, keys and items have been used. Adequate ammo for skill levels 3/4/5, more than enough for levels 1/2.


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Guest

Unknown date

  
Decent level from 1995. Looks fine, plays well, but it doesn't have any real challenge.

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Guest

Unknown date

  
I don't think this map is plays well, because I get lost after got red key, and there is some missing textures. And some switches in secret area that you must active it else you'll stuck, and the cramped maze layout made this even worse... It's not bad for 1995 standard but those flaws ruined it... :\ 2/5 -playerlin

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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