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Within the Bowels of Hell

   (3 reviews)
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4 Screenshots

About This File

You seem to draw the most dangerous missions. Fellow Marines appear to be disappearing at an alarming rate. Most have been tracked to a suspected underground complex inhabited by the undead. Eliminating this fortress of evil won't be easy, and it is for this reason that you have been selected. You enter the complex and stumble upon the first echelon of nasties. "Is this the best you can do?" you say to yourself. Keep focused, the action becomes more frantic as you move deeper into their lair. Other hazards exist as well.

This wad is moderately large, and very playable at all difficulty levels. There are no "dead-ends"or unescapable traps. All weapons, keys and items have been used. Adequate ammo for skill levels 3/4/5, more than enough for levels 1/2.


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Guest

Unknown date

  
Decent level from 1995. Looks fine, plays well, but it doesn't have any real challenge.

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Guest

Unknown date

  
I don't think this map is plays well, because I get lost after got red key, and there is some missing textures. And some switches in secret area that you must active it else you'll stuck, and the cramped maze layout made this even worse... It's not bad for 1995 standard but those flaws ruined it... :\ 2/5 -playerlin

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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