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Intersection

   (12 reviews)
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4 Screenshots

About This File

You'll start in a computer control center, and eventually make your way to the crossroads. Each path you take may seem worse than the last. You'll encounter some roadblocks along your way, which means that you will have to find a switch. This map includes an exit to the secret level which is very hard to find. Soon after you begin, you'll find a device useful for crushing enemies or other players.


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Zahid

  
A brilliant map it is...very interactive design...olschool fun

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Unknown date

  
Another enjoyable wad from this author but man are those secrets well hidden! 4/5

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Unknown date

  
First commentor is definitely asshead filled with what he said. It's very good ultimate doom map. Only reason why I voted this only for 4 stars is nonsensical main secret sequence: it is impossible to find it fair and max route is seriously backtracked by it.

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Unknown date

  
Rather good for a wad from 1996. I was surprised, it was worth the playthrough. -Lawstiker

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Unknown date

  
This level is really quite somthing for 1996, and what a shame it was missing for the archive for so long! This might be the best map RL has uploaded to date, even though TMP.wad is probably best for its time. It's a mainly E1 style map but with some Barons and a few E2 textures here and there. Throughly enjoyable. Small spoiler: To get started on the hunt for the secret exit, make sure you pay attention to the flashing light in the room of eight switches. Too bad no secret level is included.

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Unknown date

  
Not bad.

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Unknown date

  
This is really a very good old-shitty wad! I like it. It gives me about id's E1M4 and some E1M3 feels, so nostalgic and plays so fun(except killing some hell of barons with shotgun only...well, it's id's fault. :p) ! The secret exit really tricky, needed some switch work, I only know how to get it by load it with SLADE 2 and I feels wow...WTH!? :p Everyone that like old-school maps should try this good shit! :D 4/5 -playerlin

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Unknown date

  
Good map. Featured complex layout, many secrets (hiding too much well on my taste) and quite challenging gameplay (forget about to fda it on -fast). /hth

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  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
    • By omalefico32x · Posted
      move over mucus flow
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