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Intersection

   (12 reviews)
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4 Screenshots

About This File

You'll start in a computer control center, and eventually make your way to the crossroads. Each path you take may seem worse than the last. You'll encounter some roadblocks along your way, which means that you will have to find a switch. This map includes an exit to the secret level which is very hard to find. Soon after you begin, you'll find a device useful for crushing enemies or other players.


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Zahid

  
A brilliant map it is...very interactive design...olschool fun

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Unknown date

  
Another enjoyable wad from this author but man are those secrets well hidden! 4/5

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Unknown date

  
First commentor is definitely asshead filled with what he said. It's very good ultimate doom map. Only reason why I voted this only for 4 stars is nonsensical main secret sequence: it is impossible to find it fair and max route is seriously backtracked by it.

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Unknown date

  
Rather good for a wad from 1996. I was surprised, it was worth the playthrough. -Lawstiker

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Unknown date

  
This level is really quite somthing for 1996, and what a shame it was missing for the archive for so long! This might be the best map RL has uploaded to date, even though TMP.wad is probably best for its time. It's a mainly E1 style map but with some Barons and a few E2 textures here and there. Throughly enjoyable. Small spoiler: To get started on the hunt for the secret exit, make sure you pay attention to the flashing light in the room of eight switches. Too bad no secret level is included.

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Unknown date

  
Not bad.

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Unknown date

  
This is really a very good old-shitty wad! I like it. It gives me about id's E1M4 and some E1M3 feels, so nostalgic and plays so fun(except killing some hell of barons with shotgun only...well, it's id's fault. :p) ! The secret exit really tricky, needed some switch work, I only know how to get it by load it with SLADE 2 and I feels wow...WTH!? :p Everyone that like old-school maps should try this good shit! :D 4/5 -playerlin

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Unknown date

  
Good map. Featured complex layout, many secrets (hiding too much well on my taste) and quite challenging gameplay (forget about to fda it on -fast). /hth

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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