Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Intersection

   (12 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

You'll start in a computer control center, and eventually make your way to the crossroads. Each path you take may seem worse than the last. You'll encounter some roadblocks along your way, which means that you will have to find a switch. This map includes an exit to the secret level which is very hard to find. Soon after you begin, you'll find a device useful for crushing enemies or other players.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
A brilliant map it is...very interactive design...olschool fun

Share this review


Link to review
Guest

Unknown date

  
Another enjoyable wad from this author but man are those secrets well hidden! 4/5

Share this review


Link to review
Guest

Unknown date

  
First commentor is definitely asshead filled with what he said. It's very good ultimate doom map. Only reason why I voted this only for 4 stars is nonsensical main secret sequence: it is impossible to find it fair and max route is seriously backtracked by it.

Share this review


Link to review
Guest

Unknown date

  
Rather good for a wad from 1996. I was surprised, it was worth the playthrough. -Lawstiker

Share this review


Link to review
Guest

Unknown date

  
This level is really quite somthing for 1996, and what a shame it was missing for the archive for so long! This might be the best map RL has uploaded to date, even though TMP.wad is probably best for its time. It's a mainly E1 style map but with some Barons and a few E2 textures here and there. Throughly enjoyable. Small spoiler: To get started on the hunt for the secret exit, make sure you pay attention to the flashing light in the room of eight switches. Too bad no secret level is included.

Share this review


Link to review
Guest

Unknown date

  
Not bad.

Share this review


Link to review
Guest

Unknown date

  
This is really a very good old-shitty wad! I like it. It gives me about id's E1M4 and some E1M3 feels, so nostalgic and plays so fun(except killing some hell of barons with shotgun only...well, it's id's fault. :p) ! The secret exit really tricky, needed some switch work, I only know how to get it by load it with SLADE 2 and I feels wow...WTH!? :p Everyone that like old-school maps should try this good shit! :D 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Good map. Featured complex layout, many secrets (hiding too much well on my taste) and quite challenging gameplay (forget about to fda it on -fast). /hth

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
×