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The Keystone

   (14 reviews)
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3 Screenshots

About This File

You'll see all three keys from the time you begin, but how to get them is the challenge. Only two of the keys are necessary to complete the level. There are many secrets that you must be observant in order to find. You may be surprised on the final staircase, but the Baron won't be.


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Guest

Unknown date

  
Not bad at all actually, I could not figure out how to get the yellow key though and so missed out on the secrets behind the yellow doors. Looks good plays good but not the best, texturing was not ugly and the map was large and a challenge. The first two reviewers seem to have rated low on other 90's wads as well and I encourage RL, Perseus and anyone else to keep uploading missing maps because a lot of us are actually grateful when these maps re-surface. 3/5 not a waste of time at all.

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Unknown date

  
"Pretty much everything uploaded by RL and Perseus are wastes of time." said someone above. Nonsense. While Perseus has uploaded some junk (and/or without permission), the vast majority of RL's uploads have been excellent. Many maps in the early days didn't get uploaded to the archive, for a variety of reasons. RL is doing a great service to the Doom community.

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Guest

Unknown date

  
looks like a solid vanilla map to me... Why all the hate?

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Unknown date

  
Pretty much everything uploaded by RL and Perseus are wastes of time. If these wads weren't uploaded back in the early '90s, why are they being uploaded (spammed) en masse now? The above reviewer is right.

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Guest

Unknown date

  
First two reviewers are faggots. It may be not the best map ever, but it' pretty good (especially for 95).

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Guest

Unknown date

  
I almost didn't play this, due to it being an (early) 1990s map, but I'm glad I did. It's not the best level ever, but it's good enough, and E1-ish enough in style to be quite enjoyable. 3.5/5 - ZZ

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Unknown date

  
The yellow key is only for some secret areas. This is a map that made you feel boring when you needed do some backtracking processes, and some weird monsters placements...but I guess it's OK for that era...... I like the light effect at stairs nears the exit area...but after that, it's just a average map. 3/5 -playerlin

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Unknown date

  
not bad..I cleard withot yellow key.

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Guest

Unknown date

  
Really nice map. /hth

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  • File Reviews

    • By video_ouija · Posted
      feels like an old school doom wad. I very much liked.
    • By Bri0che · Posted
      A set that work pretty well :) Just found out that this is by the same creator of JNNHangar and stuff, and as its previous map this mapset is good while staying on basic stuff, also the layout feels a little bit less linear for the good. I still find that it is rather not enough decorated and blend sometimes, but it is ok. E1M8 was the little "challenge", fair last level ! +1 for the awersome secret level !
    • By 4shockblast · Posted
      This map is twenty years before its time.
    • By baja blast rd. · Posted
      Good map for chad players who don't get upset at deaths. Feels like if you took an easy modern shitposty puzzle-platforming map and decked it out in oldschool Doom chaotic texturing (like Monti) rather than a more modern texture spam style. Disconcerting teleporations, point-blank baron pairs vs. BFG, snaking awkward tunnels with nukage that will kill you if you don't have enough health, "weird machinery"-style multi-stage layout manipulation, bizarre unmarked teleporters, completionist trolling, unnecessary secret blursphere, platforming with height differences, fountains, barrel puzzles, "Tim" ... all in a 5-10 minute map. Return to monke. 
    • By Maribo · Posted
      Hellish esoterica, doesn't give a fuck about the player at all and would be worse off if it did. Almost feels like a handful of rooms from the more gimmicky ASS entries, or the D5DA series were stapled together.
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