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The Keystone

   (14 reviews)
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3 Screenshots

About This File

You'll see all three keys from the time you begin, but how to get them is the challenge. Only two of the keys are necessary to complete the level. There are many secrets that you must be observant in order to find. You may be surprised on the final staircase, but the Baron won't be.


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Guest

Unknown date

  
Not bad at all actually, I could not figure out how to get the yellow key though and so missed out on the secrets behind the yellow doors. Looks good plays good but not the best, texturing was not ugly and the map was large and a challenge. The first two reviewers seem to have rated low on other 90's wads as well and I encourage RL, Perseus and anyone else to keep uploading missing maps because a lot of us are actually grateful when these maps re-surface. 3/5 not a waste of time at all.

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Unknown date

  
"Pretty much everything uploaded by RL and Perseus are wastes of time." said someone above. Nonsense. While Perseus has uploaded some junk (and/or without permission), the vast majority of RL's uploads have been excellent. Many maps in the early days didn't get uploaded to the archive, for a variety of reasons. RL is doing a great service to the Doom community.

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Unknown date

  
looks like a solid vanilla map to me... Why all the hate?

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Unknown date

  
Pretty much everything uploaded by RL and Perseus are wastes of time. If these wads weren't uploaded back in the early '90s, why are they being uploaded (spammed) en masse now? The above reviewer is right.

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Unknown date

  
First two reviewers are faggots. It may be not the best map ever, but it' pretty good (especially for 95).

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Unknown date

  
I almost didn't play this, due to it being an (early) 1990s map, but I'm glad I did. It's not the best level ever, but it's good enough, and E1-ish enough in style to be quite enjoyable. 3.5/5 - ZZ

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Unknown date

  
The yellow key is only for some secret areas. This is a map that made you feel boring when you needed do some backtracking processes, and some weird monsters placements...but I guess it's OK for that era...... I like the light effect at stairs nears the exit area...but after that, it's just a average map. 3/5 -playerlin

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Unknown date

  
not bad..I cleard withot yellow key.

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Unknown date

  
Really nice map. /hth

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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