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The Keystone

   (14 reviews)
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3 Screenshots

About This File

You'll see all three keys from the time you begin, but how to get them is the challenge. Only two of the keys are necessary to complete the level. There are many secrets that you must be observant in order to find. You may be surprised on the final staircase, but the Baron won't be.


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Guest

Unknown date

  
Not bad at all actually, I could not figure out how to get the yellow key though and so missed out on the secrets behind the yellow doors. Looks good plays good but not the best, texturing was not ugly and the map was large and a challenge. The first two reviewers seem to have rated low on other 90's wads as well and I encourage RL, Perseus and anyone else to keep uploading missing maps because a lot of us are actually grateful when these maps re-surface. 3/5 not a waste of time at all.

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Unknown date

  
"Pretty much everything uploaded by RL and Perseus are wastes of time." said someone above. Nonsense. While Perseus has uploaded some junk (and/or without permission), the vast majority of RL's uploads have been excellent. Many maps in the early days didn't get uploaded to the archive, for a variety of reasons. RL is doing a great service to the Doom community.

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Guest

Unknown date

  
looks like a solid vanilla map to me... Why all the hate?

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Guest

Unknown date

  
Pretty much everything uploaded by RL and Perseus are wastes of time. If these wads weren't uploaded back in the early '90s, why are they being uploaded (spammed) en masse now? The above reviewer is right.

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Guest

Unknown date

  
First two reviewers are faggots. It may be not the best map ever, but it' pretty good (especially for 95).

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Guest

Unknown date

  
I almost didn't play this, due to it being an (early) 1990s map, but I'm glad I did. It's not the best level ever, but it's good enough, and E1-ish enough in style to be quite enjoyable. 3.5/5 - ZZ

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Unknown date

  
The yellow key is only for some secret areas. This is a map that made you feel boring when you needed do some backtracking processes, and some weird monsters placements...but I guess it's OK for that era...... I like the light effect at stairs nears the exit area...but after that, it's just a average map. 3/5 -playerlin

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Guest

Unknown date

  
not bad..I cleard withot yellow key.

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Guest

Unknown date

  
Really nice map. /hth

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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