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The Keystone

   (14 reviews)
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3 Screenshots

About This File

You'll see all three keys from the time you begin, but how to get them is the challenge. Only two of the keys are necessary to complete the level. There are many secrets that you must be observant in order to find. You may be surprised on the final staircase, but the Baron won't be.


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Guest

Unknown date

  
Not bad at all actually, I could not figure out how to get the yellow key though and so missed out on the secrets behind the yellow doors. Looks good plays good but not the best, texturing was not ugly and the map was large and a challenge. The first two reviewers seem to have rated low on other 90's wads as well and I encourage RL, Perseus and anyone else to keep uploading missing maps because a lot of us are actually grateful when these maps re-surface. 3/5 not a waste of time at all.

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Unknown date

  
"Pretty much everything uploaded by RL and Perseus are wastes of time." said someone above. Nonsense. While Perseus has uploaded some junk (and/or without permission), the vast majority of RL's uploads have been excellent. Many maps in the early days didn't get uploaded to the archive, for a variety of reasons. RL is doing a great service to the Doom community.

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Guest

Unknown date

  
looks like a solid vanilla map to me... Why all the hate?

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Unknown date

  
Pretty much everything uploaded by RL and Perseus are wastes of time. If these wads weren't uploaded back in the early '90s, why are they being uploaded (spammed) en masse now? The above reviewer is right.

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Guest

Unknown date

  
First two reviewers are faggots. It may be not the best map ever, but it' pretty good (especially for 95).

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Guest

Unknown date

  
I almost didn't play this, due to it being an (early) 1990s map, but I'm glad I did. It's not the best level ever, but it's good enough, and E1-ish enough in style to be quite enjoyable. 3.5/5 - ZZ

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Unknown date

  
The yellow key is only for some secret areas. This is a map that made you feel boring when you needed do some backtracking processes, and some weird monsters placements...but I guess it's OK for that era...... I like the light effect at stairs nears the exit area...but after that, it's just a average map. 3/5 -playerlin

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Unknown date

  
not bad..I cleard withot yellow key.

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Unknown date

  
Really nice map. /hth

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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