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Zero Day (MP3 edition)

   (6 reviews)
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About This File

*Zero Day includes an original soundtrack. If you'd like the optimised mp3 version with realistic instruments, check out zerodaymp3.zip, which should be in the same place that you located this file.

This was developed as a companion piece to a novel I'm currently marketing - Zero Day. I chose to develop it in Doom because I wanted something I could distribute freely and easily, as a whole package. Zero Day, the Doom addon, sees you travelling across a fictionalised west coast of the U.S.A., fighting demons, allegedly in search of the lead protagonist from the novel.

The novel begins in the midst of political turmoil as reluctant political figurehead, poster boy and rockstar, Jeremy Government, vanishes from the public eye. There's nothing left of the Earth but desert, in most places, and cities are ruled by board meetings, ideals towards serving "the common good," and a concise anti-capitalist regime. Citizens are suffering, and rebel forces plot against it in the darkness. Jeremy surfaces amidst them, and, learning a few hard truths, he joins their campaign. They plant a bomb in a government building, while Jeremy makes a short public appearance, albeit, in the ensuing chaos, Jeremy is shot live on television, sparking a revolution.


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Guest

Unknown date

  
Pretty close to unbearable. Chalk this one up to overambition.

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Guest

Unknown date

  
I'd be lying if I said I enjoyed this, even a bit. No offense to the author, but it's long, boring, and tedious; there's nothing to look at, no interesting fights, nothing to keep you on your toes. 1/5 for the effort. - ZZ

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Unknown date

  
I don't approve of it.

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Guest

Unknown date

  
Kyle Towns here. Seems I made a mistake in the text file. This is the vanilla music edition. Also, the MP3 zip was renamed after upload to zerodmp3.zip. Thanks.

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Unknown date

  
Crap.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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