Advanced engine needed : Zdoom-compatible
Primary purpose : Single play
Title : Zero Day (MP3 edition)
Filename : zerodaymp3.zip
Author : Kyle Towns
Email Address : email@example.com
Website : www.kyletowns.com
Misc. Author Info : Author/musician/artist/geek from Australia.
Began development on several
Doom levels in past years but the BSP I was using
ripped up my maps before they were completed.
Description : *Zero Day includes an original soundtrack. If you'd
like the optimised mp3 version with realistic instruments,
check out zerodaymp3.zip, which should be in the same place
that you located this file.
This was developed as a companion piece to a
novel I'm currently marketing - Zero
Day. I chose to develop it in Doom because I
wanted something I could distribute freely and
easily, as a whole package.
Zero Day, the Doom addon, sees you travelling
across a fictionalised west coast of the U.S.A.,
fighting demons, allegedly in search of the lead
protagonist from the novel.
The novel begins in the midst of political
turmoil as reluctant political figurehead, poster
boy and rockstar, Jeremy Government, vanishes
from the public eye. There's nothing left of
the Earth but desert, in most places, and cities
are ruled by board meetings, ideals towards
serving "the common good," and a concise
anti-capitalist regime. Citizens are suffering, and
rebel forces plot against it in the
darkness. Jeremy surfaces amidst them, and, learning
a few hard truths, he joins their campaign. They plant a bomb
in a government building, while Jeremy makes a short public
appearance, albeit, in the ensuing chaos, Jeremy is shot live on
television, sparking a revolution.
Additional Credits to : CodeImp, for Doom Builder. Dr. Sleep for his fantastic guide.
The authors and contributors to Zdoom, GZDoom, Doomsday,
and Doomworld.com for keeping my interest in this game alive.
For artistic and creative inspiration: Marilyn Manson, Ayn Rand,
and Anton LaVey.
* What is included *
New levels : Yes
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-08
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : All
* Construction *
Base : New, from scratch
Build Time : Two weeks for the mapping, four including tweaking, writing music etc.
Editor(s) used : Doom Builder, WinTex, Photoshop, SLADE, Guitar
Known Bugs : An inexplicable HOM on MAP 05. If you encounter any more, please email me.
May Not Run With... : Anything that isn't fully compatible with Zdoom.
If anyone is doing a review of this project, or is otherwise interested in presenting it in the media, please contact me at firstname.lastname@example.org
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.com/pub/idgames/ and mirrors
Web sites: http://www.kyletowns.com