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The Clinic

   (8 reviews)
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About This File

"The Clinic" is so named because parts of it are modeled after a real medical clinic. This map is incredibly large and is quite difficult. You'll begin outside of the clinic and must find all three keys before exiting. Unfortunately, the monsters at the reception desks will be less than helpful. Not only will you be treated to almost every type of enemy, but you'll see many interesting sights along your way. You'll see demonic artwork, a fountain of blood, computer diagnostic centers, and tons of secret items that taunt you. This clinic is very different from the medical clinic it was designed from!


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Unknown date

  
This decent old level gives you ample space to fight in but also makes getting goodies, that taunt you from viewable places, somewhat hard. I survived on my first try but got a bit of a shock after I encountered the cyb, the arch vile and their friends when I had little ammo and not much health. The level managed to keep the tension up without becoming very hard. I suppose that finding all the secrets makes it rather easy, but I missed a good number. [3/5] ~Chain Mail (03/2011)

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Guest

Unknown date

  
Excellent map with great gameplay.

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Guest

Unknown date

  
This resembles neither a medical clinic nor a decent wad. It says it was "modeled after a real medical clinic," but that's just a lame description (who ever heard of an epic battle in a medical clinic?) of a bunch of crappy rooms strung together. Blecch.

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Guest

Unknown date

  
Typical 1995 crud. You won't miss much if you don't play it.

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Guest

Unknown date

  
The ammo is tight at beginning but after that, it would be too many for some reasons... plays not bad at all, but at first, I found using shotgun to deal with those powerful monsters is annoying, until I found there is a super shotgun but I can't find how to get it and continue use shotgun to finish rest of level... later, I found it's not hard to get but...why not just put it on the floor. :p 3/5 -playerlin

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Unknown date

  
You will be tight on ammo at the beginning, but it's a nice map.

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Guest

Unknown date

  
it's not a bad level. it's not anything super spectacular or flashy, but it plays decently.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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