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The Clinic

   (8 reviews)
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About This File

"The Clinic" is so named because parts of it are modeled after a real medical clinic. This map is incredibly large and is quite difficult. You'll begin outside of the clinic and must find all three keys before exiting. Unfortunately, the monsters at the reception desks will be less than helpful. Not only will you be treated to almost every type of enemy, but you'll see many interesting sights along your way. You'll see demonic artwork, a fountain of blood, computer diagnostic centers, and tons of secret items that taunt you. This clinic is very different from the medical clinic it was designed from!


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Unknown date

  
This decent old level gives you ample space to fight in but also makes getting goodies, that taunt you from viewable places, somewhat hard. I survived on my first try but got a bit of a shock after I encountered the cyb, the arch vile and their friends when I had little ammo and not much health. The level managed to keep the tension up without becoming very hard. I suppose that finding all the secrets makes it rather easy, but I missed a good number. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
Excellent map with great gameplay.

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Unknown date

  
This resembles neither a medical clinic nor a decent wad. It says it was "modeled after a real medical clinic," but that's just a lame description (who ever heard of an epic battle in a medical clinic?) of a bunch of crappy rooms strung together. Blecch.

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Unknown date

  
Typical 1995 crud. You won't miss much if you don't play it.

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Unknown date

  
The ammo is tight at beginning but after that, it would be too many for some reasons... plays not bad at all, but at first, I found using shotgun to deal with those powerful monsters is annoying, until I found there is a super shotgun but I can't find how to get it and continue use shotgun to finish rest of level... later, I found it's not hard to get but...why not just put it on the floor. :p 3/5 -playerlin

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Unknown date

  
You will be tight on ammo at the beginning, but it's a nice map.

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Unknown date

  
it's not a bad level. it's not anything super spectacular or flashy, but it plays decently.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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