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The Clinic

   (8 reviews)
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About This File

"The Clinic" is so named because parts of it are modeled after a real medical clinic. This map is incredibly large and is quite difficult. You'll begin outside of the clinic and must find all three keys before exiting. Unfortunately, the monsters at the reception desks will be less than helpful. Not only will you be treated to almost every type of enemy, but you'll see many interesting sights along your way. You'll see demonic artwork, a fountain of blood, computer diagnostic centers, and tons of secret items that taunt you. This clinic is very different from the medical clinic it was designed from!


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Unknown date

  
This decent old level gives you ample space to fight in but also makes getting goodies, that taunt you from viewable places, somewhat hard. I survived on my first try but got a bit of a shock after I encountered the cyb, the arch vile and their friends when I had little ammo and not much health. The level managed to keep the tension up without becoming very hard. I suppose that finding all the secrets makes it rather easy, but I missed a good number. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
Excellent map with great gameplay.

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Guest

Unknown date

  
This resembles neither a medical clinic nor a decent wad. It says it was "modeled after a real medical clinic," but that's just a lame description (who ever heard of an epic battle in a medical clinic?) of a bunch of crappy rooms strung together. Blecch.

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Unknown date

  
Typical 1995 crud. You won't miss much if you don't play it.

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Guest

Unknown date

  
The ammo is tight at beginning but after that, it would be too many for some reasons... plays not bad at all, but at first, I found using shotgun to deal with those powerful monsters is annoying, until I found there is a super shotgun but I can't find how to get it and continue use shotgun to finish rest of level... later, I found it's not hard to get but...why not just put it on the floor. :p 3/5 -playerlin

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Unknown date

  
You will be tight on ammo at the beginning, but it's a nice map.

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Unknown date

  
it's not a bad level. it's not anything super spectacular or flashy, but it plays decently.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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