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The Clinic

   (8 reviews)
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About This File

"The Clinic" is so named because parts of it are modeled after a real medical clinic. This map is incredibly large and is quite difficult. You'll begin outside of the clinic and must find all three keys before exiting. Unfortunately, the monsters at the reception desks will be less than helpful. Not only will you be treated to almost every type of enemy, but you'll see many interesting sights along your way. You'll see demonic artwork, a fountain of blood, computer diagnostic centers, and tons of secret items that taunt you. This clinic is very different from the medical clinic it was designed from!


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Unknown date

  
This decent old level gives you ample space to fight in but also makes getting goodies, that taunt you from viewable places, somewhat hard. I survived on my first try but got a bit of a shock after I encountered the cyb, the arch vile and their friends when I had little ammo and not much health. The level managed to keep the tension up without becoming very hard. I suppose that finding all the secrets makes it rather easy, but I missed a good number. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
Excellent map with great gameplay.

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Unknown date

  
This resembles neither a medical clinic nor a decent wad. It says it was "modeled after a real medical clinic," but that's just a lame description (who ever heard of an epic battle in a medical clinic?) of a bunch of crappy rooms strung together. Blecch.

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Unknown date

  
Typical 1995 crud. You won't miss much if you don't play it.

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Unknown date

  
The ammo is tight at beginning but after that, it would be too many for some reasons... plays not bad at all, but at first, I found using shotgun to deal with those powerful monsters is annoying, until I found there is a super shotgun but I can't find how to get it and continue use shotgun to finish rest of level... later, I found it's not hard to get but...why not just put it on the floor. :p 3/5 -playerlin

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Unknown date

  
You will be tight on ammo at the beginning, but it's a nice map.

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Unknown date

  
it's not a bad level. it's not anything super spectacular or flashy, but it plays decently.

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  • File Reviews

    • By StarzoZero · Posted
      truly a masterpiece  an absolute must-play for any doom fan
    • By Walter confetti · Posted
      Not a bad map, despite it's rawness in layout parts. Fun map with some interesting special effects, especially for the final part of the map. Good gameplay flow as well.
    • By erzboesewicht · Posted
      Had a lot of fun with this mapset, which is inspired in PWADs of the Olden Tymes. The visuals are pretty ugly, but the intrincate layouts, often probably freehand drawn, compensate for that. Most maps are linear but have branches, loops and optional areas which make them interesting to explore. Only the first maps were a bit weaker in my opinion. My favourite map was probably MAP09 with the huge height differences and some cool vistas of an underground (retro)futuristic city.   Gameplay is mostly easy, with some exceptions like MAP08 but which seldom really reach "Plutonia" difficulty, although hitscanners can drain the often relatively scarce health fastly and there are some surprise traps as well. However, you're often given more than adequate weaponry, like BFGs for some cover-less archviles.   The "vedette" of this mapsets are the secret hunts: while some tripwire lift secrets were a bit too difficult to hear for my taste, I'm very fond above all of the tiny ledges and the shootable switches in unconventional locations. Huge LOL to the cute midis, above all map04 and map11, and "Children" sounded almost like the original (did Robert Miles use my soundfont)? Anyway, that mapset inspired me to look into really old maps and mapsets before the Memento Mori era. Deserves its cacoward (4,5/5).
    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.    
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