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DOOM 2 UNLEASHED (Pcorf community project)

   (57 reviews)
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About This File

Welcome to DOOM 2: UNLEASHED - An all new 32 level megawad for DOOM 2 put together by various authors in the community. Known as the Pcorf Community Project at the Doomworld forums. After the release of Whispers of Satan I wanted to make a community megawad.

The aim of this project was simple and it was to create a level for DOOM 2 using only stock DOOM 2 textures. 15 months later I received 40 levels divided into two episodes, the first DOOM 2 UNLEASHED which contains the 32 main levels and the second NO HOPE FOR PEACE which contains 8 additional levels. This megawad also contains a seperate music wad with mostly original music. The main wad contains the sumbitted songs + songs from Doom 1, Doom 2 and TNT hand picked by me.

* Must be for Doom 2. * Make it as good as your abilities can allow you to. * Limit Removing, so add as much detail as you like. * Any theme or style. * Use any enemies. * Difficulty Settings yes or no, it doesn't matter.


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NuMetalManiak

  
lots of levels, lots of fun. don't like MAP17 and MAP38 is broken though.

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Guest

  
A little harder to describe, compared to its sequel. I think there are about half a dozen maps that are all out very good, a handful that don't look that great but play well, a handful of the opposite, and then some that are just not very good. So a real mixed bag, but since each level can be played from scratch, I recommend it for the good levels - 02, 10, 11, 14, 16, 17, 25, and 27 would be some of my top overall recommendations.

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Guest

Unknown date

  
Requires Boom features, despite the maps apparently being intended (judging from the text-file) as limit-removing only.

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Guest

Unknown date

  
Nice meagwad, yeah, this isn't perfect but many maps are awesome and fun. But some maps like map20 and later "just killing a lot of monsters with some keys/switches hunting" levels ruins whole megawad a little. Map33-40 not too bad, they're looking like not final products or something else...(MAP38 is unable on my end, an area just blocked with weird lines/sectors...) 3.5/5 -playerlin

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Guest

Unknown date

  
Some good maps. I wish I could give this 4, but sifting through the many, many meh maps to get to the good ones rather ruins the experience. 3/5

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Guest

Unknown date

  
^I tend to disagree, there are not enough meh maps to knock it down to a 3. I more agree with the 4 rating Phobus and the review two above that gave it. And to ^^, that minority isn't worth rating a whole project low because of.

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Guest

Unknown date

  
3.5/5 Cool stuff overall. Mixed quality though-

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damned

Unknown date

  
I am little bit dissapointed. I expected something more. There are many mediocre map, some slightly below average, some above average. Unfortunately there isn't any map or any moment, that gives me wow. I played through it, but nothing stayed with me. 3/5 - Damned

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Guest

Unknown date

  
^Not many, but Levels 11, 16, 17, 25, and 27 are quite great.

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Guest

Unknown date

  
some maps are awesome, some other not.But it's a good product, overall. I had fun working on this 4/5 Daimon

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Guest

Unknown date

  
Many great maps. Some outstanding and some less memorable ones, but good in anyway :-) . Nothing poor here for me since there was some rich and brilliant ideas with some nice graphics, diversity, fun, a bunch of challenging moments, even a progressive match ... and 40 maps :-O Considering this, giving it a 3 is STUPID. 4 is an overall more logical result for such good work. pfl

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Guest

Unknown date

  
Learn to spell the word "separate".

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CyberBaron

Unknown date

  
Only about ten levels in, but so far this has been amazing. Have some usual complaints about switch hunts, but those seem to apply to most modern maps so it's not really the mappers' faults.

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Guest

Unknown date

  
first map is bad enough for me to not warrant looking at the rest

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Guest

Unknown date

  
I really enjoyed all the maps. Sure they are not of outstanding quality with loads of detail, but the important thing is that they are a lot of fun to play. It gets a 5 from me. -TRRobin.

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Guest

Unknown date

  
A mixed bag, to say it nicely. Some great maps in here though. It`s worth your time if you can stand all the worst maps, or just idclev to the good ones.

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Guest

Unknown date

  
A must have.

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Guest

Unknown date

  
Really, really nice. The levels have good flow and variety, but most of all, they make up for some peculiar scenarios and big, big fights. A bit too difficult towards the end, but otherwise perfect! -Maceo89

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Guest

Unknown date

  
So, finally this wad is released. Its a community project, so its pretty obvious that the maps varies in quality. There are lots of really great maps, even more good/mediocre, and some not that good ones. Personally I found many of the maps in the 4th episode to be alot better than many of the ones in the "main episodes". Pretty obviously a 4* release. 5 is too high, and 3 is too low.

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Guest

Unknown date

  
Some genuinely excellent maps, a couple were meh, and the bonus episode was very nostalgic. Major Rawne's review of this megawad was awesome. - Major Rawne

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Guest

Unknown date

  
While it is indeed not perfect, this megawad deserves more than 3.5 stars! All of the "main" levels are good, and some are outstanding. Props to everyone involved with this, especially PC! 4.5/5 - ZZ

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Unknown date

  
Mixed quality in the maps, but I do like a more easy-going project on occasion. While design can be rough a lot, there's a lot of fun to be had. MAP11, MAP16, and MAP25 were probably the highlights.

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Guest

Unknown date

  
I'm just so glad its out of the way - Paul

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Guest

Unknown date

  
Contrary to this statement in the included text file ... May Not Run With... : risen3d, this is pure crap. Runs just fine with Risen3D. I wish they'd checked first ... The lack of fixing the issues in the second episode lowers my rating slightly.

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Guest

Unknown date

  
Some levels absolutly blow. A couple base levels Are ok, but its not til you start getting to about level 20 the the maps get good. i give it a 3/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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