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DOOM 2 UNLEASHED (Pcorf community project)

   (57 reviews)

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7 Screenshots

About This File

Welcome to DOOM 2: UNLEASHED - An all new 32 level megawad for DOOM 2 put together by various authors in the community. Known as the Pcorf Community Project at the Doomworld forums. After the release of Whispers of Satan I wanted to make a community megawad.

The aim of this project was simple and it was to create a level for DOOM 2 using only stock DOOM 2 textures. 15 months later I received 40 levels divided into two episodes, the first DOOM 2 UNLEASHED which contains the 32 main levels and the second NO HOPE FOR PEACE which contains 8 additional levels. This megawad also contains a seperate music wad with mostly original music. The main wad contains the sumbitted songs + songs from Doom 1, Doom 2 and TNT hand picked by me.

* Must be for Doom 2. * Make it as good as your abilities can allow you to. * Limit Removing, so add as much detail as you like. * Any theme or style. * Use any enemies. * Difficulty Settings yes or no, it doesn't matter.


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NuMetalManiak

  
lots of levels, lots of fun. don't like MAP17 and MAP38 is broken though.

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Guest

  
A little harder to describe, compared to its sequel. I think there are about half a dozen maps that are all out very good, a handful that don't look that great but play well, a handful of the opposite, and then some that are just not very good. So a real mixed bag, but since each level can be played from scratch, I recommend it for the good levels - 02, 10, 11, 14, 16, 17, 25, and 27 would be some of my top overall recommendations.

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Guest

Unknown date

  
Requires Boom features, despite the maps apparently being intended (judging from the text-file) as limit-removing only.

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Guest

Unknown date

  
Nice meagwad, yeah, this isn't perfect but many maps are awesome and fun. But some maps like map20 and later "just killing a lot of monsters with some keys/switches hunting" levels ruins whole megawad a little. Map33-40 not too bad, they're looking like not final products or something else...(MAP38 is unable on my end, an area just blocked with weird lines/sectors...) 3.5/5 -playerlin

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Guest

Unknown date

  
Some good maps. I wish I could give this 4, but sifting through the many, many meh maps to get to the good ones rather ruins the experience. 3/5

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Guest

Unknown date

  
^I tend to disagree, there are not enough meh maps to knock it down to a 3. I more agree with the 4 rating Phobus and the review two above that gave it. And to ^^, that minority isn't worth rating a whole project low because of.

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Guest

Unknown date

  
3.5/5 Cool stuff overall. Mixed quality though-

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damned

Unknown date

  
I am little bit dissapointed. I expected something more. There are many mediocre map, some slightly below average, some above average. Unfortunately there isn't any map or any moment, that gives me wow. I played through it, but nothing stayed with me. 3/5 - Damned

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Guest

Unknown date

  
^Not many, but Levels 11, 16, 17, 25, and 27 are quite great.

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Guest

Unknown date

  
some maps are awesome, some other not.But it's a good product, overall. I had fun working on this 4/5 Daimon

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Guest

Unknown date

  
Many great maps. Some outstanding and some less memorable ones, but good in anyway :-) . Nothing poor here for me since there was some rich and brilliant ideas with some nice graphics, diversity, fun, a bunch of challenging moments, even a progressive match ... and 40 maps :-O Considering this, giving it a 3 is STUPID. 4 is an overall more logical result for such good work. pfl

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Guest

Unknown date

  
Learn to spell the word "separate".

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CyberBaron

Unknown date

  
Only about ten levels in, but so far this has been amazing. Have some usual complaints about switch hunts, but those seem to apply to most modern maps so it's not really the mappers' faults.

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Guest

Unknown date

  
first map is bad enough for me to not warrant looking at the rest

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Guest

Unknown date

  
I really enjoyed all the maps. Sure they are not of outstanding quality with loads of detail, but the important thing is that they are a lot of fun to play. It gets a 5 from me. -TRRobin.

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Guest

Unknown date

  
A mixed bag, to say it nicely. Some great maps in here though. It`s worth your time if you can stand all the worst maps, or just idclev to the good ones.

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Guest

Unknown date

  
A must have.

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Guest

Unknown date

  
Really, really nice. The levels have good flow and variety, but most of all, they make up for some peculiar scenarios and big, big fights. A bit too difficult towards the end, but otherwise perfect! -Maceo89

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Guest

Unknown date

  
So, finally this wad is released. Its a community project, so its pretty obvious that the maps varies in quality. There are lots of really great maps, even more good/mediocre, and some not that good ones. Personally I found many of the maps in the 4th episode to be alot better than many of the ones in the "main episodes". Pretty obviously a 4* release. 5 is too high, and 3 is too low.

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Guest

Unknown date

  
Some genuinely excellent maps, a couple were meh, and the bonus episode was very nostalgic. Major Rawne's review of this megawad was awesome. - Major Rawne

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Guest

Unknown date

  
While it is indeed not perfect, this megawad deserves more than 3.5 stars! All of the "main" levels are good, and some are outstanding. Props to everyone involved with this, especially PC! 4.5/5 - ZZ

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Unknown date

  
Mixed quality in the maps, but I do like a more easy-going project on occasion. While design can be rough a lot, there's a lot of fun to be had. MAP11, MAP16, and MAP25 were probably the highlights.

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Guest

Unknown date

  
I'm just so glad its out of the way - Paul

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Guest

Unknown date

  
Contrary to this statement in the included text file ... May Not Run With... : risen3d, this is pure crap. Runs just fine with Risen3D. I wish they'd checked first ... The lack of fixing the issues in the second episode lowers my rating slightly.

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Guest

Unknown date

  
Some levels absolutly blow. A couple base levels Are ok, but its not til you start getting to about level 20 the the maps get good. i give it a 3/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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