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DOOM 2 UNLEASHED (Pcorf community project)

   (59 reviews)

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7 Screenshots

About This File

Welcome to DOOM 2: UNLEASHED - An all new 32 level megawad for DOOM 2 put together by various authors in the community. Known as the Pcorf Community Project at the Doomworld forums. After the release of Whispers of Satan I wanted to make a community megawad.

The aim of this project was simple and it was to create a level for DOOM 2 using only stock DOOM 2 textures. 15 months later I received 40 levels divided into two episodes, the first DOOM 2 UNLEASHED which contains the 32 main levels and the second NO HOPE FOR PEACE which contains 8 additional levels. This megawad also contains a seperate music wad with mostly original music. The main wad contains the sumbitted songs + songs from Doom 1, Doom 2 and TNT hand picked by me.

* Must be for Doom 2. * Make it as good as your abilities can allow you to. * Limit Removing, so add as much detail as you like. * Any theme or style. * Use any enemies. * Difficulty Settings yes or no, it doesn't matter.


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SilverMiner

  

Played it around 2018

Good wad

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MuratMikal

  

Great megawad! There're 40 maps on this megawad and almost all are very good to play, balanced gameplay in UV (with exception of 2 or so maps) and interesting traps. MAP 17 along with 26 are the hardests maps of the set. Any doomer will probably enjoy this in lower difficulties. Favorite maps = 04, 06, 11, 13, 32, 19, 20, 22, 25, 27, 29, 39 and 40.
 

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NuMetalManiak

  
lots of levels, lots of fun. don't like MAP17 and MAP38 is broken though.

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Guest

  
A little harder to describe, compared to its sequel. I think there are about half a dozen maps that are all out very good, a handful that don't look that great but play well, a handful of the opposite, and then some that are just not very good. So a real mixed bag, but since each level can be played from scratch, I recommend it for the good levels - 02, 10, 11, 14, 16, 17, 25, and 27 would be some of my top overall recommendations.

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Guest

Unknown date

  
Requires Boom features, despite the maps apparently being intended (judging from the text-file) as limit-removing only.

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Guest

Unknown date

  
Nice meagwad, yeah, this isn't perfect but many maps are awesome and fun. But some maps like map20 and later "just killing a lot of monsters with some keys/switches hunting" levels ruins whole megawad a little. Map33-40 not too bad, they're looking like not final products or something else...(MAP38 is unable on my end, an area just blocked with weird lines/sectors...) 3.5/5 -playerlin

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Guest

Unknown date

  
Some good maps. I wish I could give this 4, but sifting through the many, many meh maps to get to the good ones rather ruins the experience. 3/5

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Guest

Unknown date

  
^I tend to disagree, there are not enough meh maps to knock it down to a 3. I more agree with the 4 rating Phobus and the review two above that gave it. And to ^^, that minority isn't worth rating a whole project low because of.

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Guest

Unknown date

  
3.5/5 Cool stuff overall. Mixed quality though-

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damned

Unknown date

  
I am little bit dissapointed. I expected something more. There are many mediocre map, some slightly below average, some above average. Unfortunately there isn't any map or any moment, that gives me wow. I played through it, but nothing stayed with me. 3/5 - Damned

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Guest

Unknown date

  
^Not many, but Levels 11, 16, 17, 25, and 27 are quite great.

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Guest

Unknown date

  
some maps are awesome, some other not.But it's a good product, overall. I had fun working on this 4/5 Daimon

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Guest

Unknown date

  
Many great maps. Some outstanding and some less memorable ones, but good in anyway :-) . Nothing poor here for me since there was some rich and brilliant ideas with some nice graphics, diversity, fun, a bunch of challenging moments, even a progressive match ... and 40 maps :-O Considering this, giving it a 3 is STUPID. 4 is an overall more logical result for such good work. pfl

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Guest

Unknown date

  
Learn to spell the word "separate".

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CyberBaron

Unknown date

  
Only about ten levels in, but so far this has been amazing. Have some usual complaints about switch hunts, but those seem to apply to most modern maps so it's not really the mappers' faults.

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Guest

Unknown date

  
first map is bad enough for me to not warrant looking at the rest

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Guest

Unknown date

  
I really enjoyed all the maps. Sure they are not of outstanding quality with loads of detail, but the important thing is that they are a lot of fun to play. It gets a 5 from me. -TRRobin.

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Guest

Unknown date

  
A mixed bag, to say it nicely. Some great maps in here though. It`s worth your time if you can stand all the worst maps, or just idclev to the good ones.

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Guest

Unknown date

  
A must have.

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Guest

Unknown date

  
Really, really nice. The levels have good flow and variety, but most of all, they make up for some peculiar scenarios and big, big fights. A bit too difficult towards the end, but otherwise perfect! -Maceo89

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Guest

Unknown date

  
So, finally this wad is released. Its a community project, so its pretty obvious that the maps varies in quality. There are lots of really great maps, even more good/mediocre, and some not that good ones. Personally I found many of the maps in the 4th episode to be alot better than many of the ones in the "main episodes". Pretty obviously a 4* release. 5 is too high, and 3 is too low.

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Guest

Unknown date

  
Some genuinely excellent maps, a couple were meh, and the bonus episode was very nostalgic. Major Rawne's review of this megawad was awesome. - Major Rawne

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Guest

Unknown date

  
While it is indeed not perfect, this megawad deserves more than 3.5 stars! All of the "main" levels are good, and some are outstanding. Props to everyone involved with this, especially PC! 4.5/5 - ZZ

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Guest

Unknown date

  
Mixed quality in the maps, but I do like a more easy-going project on occasion. While design can be rough a lot, there's a lot of fun to be had. MAP11, MAP16, and MAP25 were probably the highlights.

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Guest

Unknown date

  
I'm just so glad its out of the way - Paul

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  • File Reviews

    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
    • By P41R47 · Posted
      I really loved this mapset. There are just smooth details, just little neat hints about what is going on. And the music really take things up to eleven.   The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot. The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.   Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.
    • By UnknDoomer · Posted
      Options and things:   * GZDoom. * Have played with "Complex Doom" modification. * Difficult - "Ultra-Violence". * 100% secrets and enemies (if not count #33). Finished 32 levels, didn't get into #33. I guess to get there you need to choose right teleport (?) on secret map #32. But I don't know for sure. * A lot of cyberdemons and skeletons. Really a lot. * Enough number of save/load required with such options. * A lot of hard maps. Especially secret onces #31, 32. As for regular - 21,22,30.   Pros:   1. + Starting maps is fine. Small, well constructed, not much enemies (less then 150). 2. + MAP 29 (Ticket to Eternity). Nice design. 3. + Challenging. 4. + Combines fine with "Complex Doom" modification. 5. + Good sequel to "Plutonia Experiment". But someone probably will not like local huge maps. 6. + Ammo balance. Especially in case of using Complex Doom.   Contras:   1. - Annoying door switches on some maps. 2. - MAP31 has 2 bugs.   * Area with the credits and items isn't accessable. Seems to switch not working. * 524/534 enemies. Some probably didn't teleport... or something else. Can't get 100% here.
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